I'm just about to wrap up a ~25 session tier 1 D&D campaign and start with Eberron, but using Savage Worlds Adventure Edition rules with Kristian Serrano's Eberron for Savage Worlds.
Should be a 4-player affair, providing that all my current group wants to continue, but I won't even get to session zero until next week and even then I'll probably run 2 or maybe 3 session zeros (we only get around 2 hours a week for play).
Working campaign title: The Prince of Frost. Focusing more on the primal conflict with the forces of Khyber as I didn't want to run with a main theme of the Mourning.
I've got a fair bit of stuff up on a Notion page for helping get a group started with SWADE and Eberron, but I've linked my real SWADE sourcebooks for the group (with instructions not to distribute, honour-system). If I can find a good way of breaking those off, I might post up the tables and such if they're useful to people.
On the name: no, but I know what you're referring to. I spotted the Prince of Frost reference in Chronicles of Eberron just the other day. I considered changing the name I'd picked but I've decided to stick with it as I think the ambiguity (if it comes up) could actually play out in an interesting way.
Instead, I'm thinking of twisting the name to be a new speaker for one of the Overlords, probably Dral Khatuur (the Heart of Winter) or maybe an as-yet-unnamed Overlord. A power that wouldn't normally be in play, so to speak, so that I've got a lot of room to make things up with bits of Draconic Prophecy. I'll see what the PCs turn out to be an make a firmer decision after that.
Do you have a plan for the Eberron community here on Lemm.ee? Anything you do/don't want for it?
Currently running Oracle of War, getting through the start of tier 3. Been going really well, players are enjoying themselves but I can't wait to finish so I can move onto running a game "in my Eberron". Not that Oracle is badly written (it's been pretty good for the most part) but the Adventurers League feel looks like a spectre that I do my best to just make exist behind the scenes.
Heh, I've been feeling the same way about my D&D campaign for a few months. Glad I'm right on the cusp of IME play now. :)
Oracle of War looks like a serious investment in prep (and cash). How easy did you find the material in terms of getting set up to play?
I ran a tier 1 mashup of Dragon of Icespire Peak and Lost Mine of Phandelver, with my own bits thrown in inspired by a video by Bob World Builder. I felt like a I had to do a lot to make something coherent that had a single through-line / arc.
As a preface: I run Oracle of War on Roll20, so that is going to factor in to my answer. There's no modules to get for it on Roll20, so I have ended up setting everything up manually. It is written for adventurers league, so for the most part NPC statblocks are from the core rulebooks. Someone also released battlemaps and the earlier ones are not that easy to line up with the Roll20 grid.
As far as session prep, that's gotten easier with time as I've absorbed more Eberron lore, but when I just started out your given bare minimum information and there are somethings the authors took liberties with. I can't speak to forming into into a more continuous story, so if you wanted to "fill in the blanks" between sessions then you'll have a little more work. I am running it AL legit, so I have to worry less about that. One adventure I'm about to run does feel VERY shoehorned in, like literally bending geography to put the party where the adventure wanted it to be and that took me a while to reconcile.
Otherwise, most of my work has been in setting up the VTT.
As for me: I'm running a game for one player, and her character has been training as a paladin at the Martial Temple of Dol Arrah and is about to swear her oath (Ancients). She's about to be tasked with investigating a burrowing creature that's menacing the countryside—only to find that it's a rare and endangered form of ankheg, and a representative of House Vadalis wants to capture it unharmed!
Starilaskur, Breland! I’ve had to get creative with fleshing out this city, since not a lot has been written about it. The temple itself, too; in fact I’ve got the beginnings of a DMsGuild supplement that I’d love to make a reality some day, if I get the time.