Would it make you feel better if I told you I hasted my friend who I was playing with 3 times in a row because I kept forgetting I cast haste, which would make him skip his turn every time? I am not a smart lady.
Cherry on top: the last time I cast it, and he was already thoroughly annoyed, I got hit and dropped concentration .
Though dropping Haste from two people crippling them both for a round (assuming Haste works the same in Baldur's Gate it does in tabletop) is a particularly bad time to lose Concentration
The amount of dumb mistakes I make in it makes me angry.
Like I keep accidentally tanking with my Wizard
I don't quite understand why damage is so inconsistent
and why I have to do a long rest after every battle to cast more spells
and why I keep casting my AoE spells when my party members are near my target
and everything that isn't stone or metal burns
and I can't make friends with Shadowheart and the other clerics and I don't think her being a follower of Shar is necessarily a good.thing but it's better than a ithilid?
You're not supposed to long rest after every battle, you're supposed to use a lot of cantrips and try to save your spells for moments when they're needed, like potions. Or in the case of Warlocks, you regain spells on a short rest. Also Circle of the Land Druids do too. Sorcerers rarely run out of spells at higher levels, but the trade off is that they get fewer spells, so if you want to cast all of the time in combat you want a sorcerer who has a pile of nearly-always-good spells like Magic Missile, Chromatic Orb, Fireball, etc.
Oh yeah that really sucks. I’ve definitely set fire to a few ladders. There’s one in the underdark with a trap at the bottom that sets fire to it if you’re not careful that is just sadistic.
Some spells are "concentration", which means you have to actively concentrate on them to keep the effect going.
You can't concentrate on two different concentration spells at once. So when they cast Hunger of Hadar, the two ongoing Haste effects stopped, also making the affected characters lethargic, which means they can't do anything next turn.