Why are blender docs and related advice either horrendously outdated or plain wrong?
No matter how often i check blenderdocs, never ocne, and i do mean never once did it help me, their shown pictures for help are so terribly outdated it doesnt even look remotely like current blender anymore.
And when im lucky enough to find something i actually need, the advice is just plainwrong (most recently the knife tool and cut-through, literally wrong information)
Well, that might partly be the result of Blenderfoundation every once in a blue m8on decide that "now is a good time to completely overhaul the interface". Blender 2.6, I think when they started to put effort in UI, but after that the UI alone has been overhauled 3 to 4 times, I believe. And people who have lived trough all those UI overhauls (let alone introducing, and scrapping renderes that need to be worked differently each) have jist accepted to adapt "from the olden times", and never bother to update the tutprials, sine they'll be obsolete the next time Blender UI is overhauled (for better or worse).
Hey man just a heads up - I'm not 100% on the blender docs themselves but generally for open source you're able to contribute and fix issues if you spot them and help out your fellow blender users. Could be worth looking in to if you feel strongly about this and aware where they need fixing :D
I personnaly learned blender almost solely by reading the doc thoroughly, it rarely presented any problem to me and rhe doc is my go to when I have an issue.
Hey, @Mandy. I know you gave the example of the knife tool and cut-through, and in another response, you said you were struggling with everything, but can you be more specific about what is wrong or outdated? I know that every new version may tweak the settings/visuals a little bit, but the manual text is usually up-to-date.
I'm sorry you had that experience. When I started really learning Blender (back in the 2.37ish days), there weren't video tutorials for everything. But the piece of advice that really helped from the resources that were available (shout-out to Blender 3D: Noob to Pro) was to read the manual in its entirety.
I'm not sure how practical that is nowadays, but the Blender 3D: Noob to Pro eBook still pushes a "Know before making" approach. I hang out on the Blenderartists Support forum and frequently point people to the relevant manual page for whatever feature they are stumped by or whichever limitation is explained on the Cycles vs. Eevee page, etc. I'm willing to offer you one-on-one help if you'd like, but I do my best to take a "teach a man to fish" approach that requires effort on the other end as well. DM me if you wanna chat, or post in the Blenderartists Support forum and I'll jump in there.