Baldur’s Gate 3 ritual spells allow you to cast magic without using a skill slot, meaning you can wield your powers and speak with as many animals as you wish.
Baldur’s Gate 3 ritual spells allow you to cast magic without using a skill slot, meaning you can wield your powers and speak with as many animals as you wish.
Detect Thoughts (Wizard)
Disguise Self (Cleric, Wizard)
Enhanced Leap (Druid, Wizard)
Feather Fall (Wizard)
Find Familiar (Wizard)
Longstrider (Druid, Wizard)
Silence (Cleric)
Speak with Animals (Druid)
Speak with Dead (Cleric)
I play a wizard and can cast any ritual spell I know out of combat without using up a spell cast slot. Even though the spell will list the cost as spell slot 1 or 2, it will cast without using the slot.
Out of combat, you just have to add the ritual spell to prepared spells, cast it then remove it and add another type of spell.
Other classes can add ritual spells as a perk at level 4.
(I made level 4 last night and looked into it when I saw the Ritual Spells perk. Wizards will not need to take this perk. They only need to learn/have ritual spells in their spell books.)
Ritual spells are different than in 5e. You're describing them nearly like they are in 5e except in 5e wizards can just use any ritual they have in their spell book. In 5e not every class can even use ritual spells as rituals. My paladin can use speak with animals as a ritual. They can't do that in 5e. You don't need the ritual caster feat. Any spell that's tagged as a ritual can be a ritual in BG3.
I play wizard 100%, need to spend some time investigating Ritual Spells. I think I saw something about rituals while leveling up, but glossed over it. I cast Fire Bolt all the time out of combat to light braziers and the like, but I don't think that's the same thing (cantrip). Currently level 4 as well.
Wizard are the best at spells. I keep buying any wizard scroll I see and pick up any I find. I have scribed all the ones I don't know to my book. So I have a lot of them now.
The ritual spells for the wizard are listed in this discussion and if you look at the spells in your book they will have the ritual label at the bottom.
They are sort of like cantrips but take up a prepared spot and are normally used out of combat. So you'd switch out a prepare combat spell for talk with animals, cast it and it does use up your spell cast count, and then remove it and select a spell that could be used for combat again.
Basically, the game forces you to choose two spells when leveling up; until you do, you can't finish levelling. If you have insufficient spells available to learn (by way of scribing all spells that could be available to learn on level up), your Wizard gets softlocked at their current level. Can only happen on even levels, and only if you've been really meticulous about collecting spell scrolls. Just be sure to leave at least two spells unlearned going into even level ups, and you won't have any issues.