A new innovation in the retro gaming community now allows you to run your entire PS2 library directly from a $50 memory card, thanks to the Multi-Purpose Memory Card Emulation (MMCE) protocol. This breakthrough technology, developed by a team of coders, enables smart memory cards like the 8BitMods M...
A new innovation in the retro gaming community now allows you to run your entire PS2 library directly from a $50 memory card, thanks to the Multi-Purpose Memory Card Emulation (MMCE) protocol.
I think the best thing is to load your games over the network. The usb ports are only 1.0. And I’m pretty sure the network adapter hard drive connector either only accepts up to 40gb drives or it only uses a pata connection.
I have a 2TB SATA HDD in my PS2 fat. AFAIK that's still the maximum storage size possible with the FMCB/wLaunchELF software. I believe that an unmodded original network adapter should be able to take up to a 512MB IDE drive, but I'd have to double-check that.
I used to use a third-party "network adapter" (they usually don't have Ethernet, just an HDD connector) with SATA support, which still works fine (it seems like most brands stopped working properly after a certain homebrew software version), but later I bought an official adapter (IDE/PATA) and a SATA conversion kit (a kit specific to the PS2 network adapter, not a standard IDE-SATA converter, which sometimes work with the PS2 and sometimes don't) so I could try network stuff.
I don't think it was worth it, but these days it's probably the way to go since there no longer seems to be any way of telling the non-working aftermarket adaptors from the working ones; the companies making the bad ones just started putting the brand name of the one still working adapter on their products.
Probably because it's pretty slow, and the custom drive format used by the PS2 isn't very flexible; game images have to be in one continuous block, and blocks can't be moved. You can overwrite one game with another, but only if it's the same size or smaller. So if you delete games off in the reverse of the order you put them on you're fine, but otherwise you're going to leave empty "holes" of wasted space.
What ShinkanTrain said. The last a read about it, the PS2 only switches into PS1 mode on a trigger from the optical drive subsystem, and then most of the memory and other hardware used to run homebrew is deactivated. AFAIK no-one's yet found a way to trigger the change in software and keep the connection to wherever you're loading your game from.
I believe that on certain revisions of the console, MechaPwn can overcome the protection, but you still need a "Playstation 1" CD in the drive to actually run something, as ShinkanTrain wrote.
You can use POPStarter to use the built-in software emulator, but it's not great. There's also FreeMCBoot and MechaPwn if burning discs isn't a problem (might only work on some models? I'm not sure)