Day 148 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
Today's game is Oxygen Not Included. Every once and a while i'll hop into this game and just build a colony. Usually they go to shit real fast though. This one i decided to try scheduling my duplicates, so i have them split between night shifts and day shifts equally.
If you'll look to the right of the image, you'll see the Piss Pit. That's where i have them dump all the dirty water until i get something to clean it. I also have them constructing a cafeteria for them to eat in. I figured they probably need one, and especially a kitchen to produce food in. I want to get a farm started too feed them better food.
I also have a "warehouse" built to the left. And by Warehouse i mean like 8 Storage containers i'm too lazy to organize. The first one is algae though so they can get to it in an emergency. I've also built a generator room, with two beds under it. that's where the generator staff sleeps, so it's harder for the power to go out. If the power goes out then everything goes bad real fast and i don't want my little guys dying.
Here's an extra picture of an older colony that my friends have taken to calling the Mess, because it's such a jumbled mess of wires, pipes, vents, and beds.
Quick tip, to allow better flow of gasses leave a free segment on either side of the ladders.
To extend on this, dog a CO2 pit at the bottom of the base.
Learnt those from Francis John ONI playthrough. You should give his videos a go.
Definitely saving this for later. I’ve been trying to use an over complicated series of vents and gas pumps to pump CO2 into a “CO2” room from all over the base that I lock with an airlock and shove a CO2 generator in. It didn’t occur to me to just toss it in a pit lmao
I always leave at least one free space so i can install a fire pole later. I'm going to do this on my next play through, and use the other side for pneumatic tubes!
you need to manage your worker's moods to make sure their tasks and surroundings don't overwhelm them, or they will become destructive. you also need to make sure they have enough food, water, and air.
where ONi is different is in the simulation; all gasses, liquids, solids and living things have simulated physical reactions to pressure, temperature, and contact with other materials. so:
if your water pipes are too cold, they freeze and explode.
some animals only breathe chlorine.
sometimes you unearth a volcano that melts your walls.
i would honestly compare it to Rimworld, in terms of colony management. it's very intensive, way more in depth than fallout shelter. and it's a lot of fun
That's good, I liked Fallout Shelter, but wanted more depth. Though, some of the other comments are making me think it might be too complex. Still, seems like worth a try!
For me, it feels like a mix between Rimworld (colonists with schedules, traits, and skills) and Factorio (complex production chains, finite resources). Add to that a unique physics system, where everything has a weight, a melting point, a conductivity and so on, and you've got ONI.