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Live CitizenCon Q&A "Crafting Your Home" in 3min 38sec NO BS

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  • Considering CIG's track record with delivery and their less than honest approach to marketing, what % of the mentioned features will be cancelled? 80%?

    • Based on their track record, the first iteration of the tech will be a barebone shell of what will be implemented later on.

      • Recoverable consumables during reconstruction probably won't make it to T0.
      • Drones for construction: considering their record on drones so far I definitely don't expect construction drones to make it to T0, this might turn into one of those "cancelled" or "severely delayed" features.
      • Logging in/out of a base, likely to be implemented since they already have ship bed logging and are currently testing out players logging in/out of personalized hangars.
      • Tiered research: Definitely not expecting this for T0.
      • Construction incorporating itself into the terrain: they already have most of the tools for this, so it comes down to making it "idiot" proof. I would expect the basic issues/problems we have already seen such as stairs that don't go all the way to the ground. Everything we're building will be a static asset, in other words the stairs aren't going to automatically shorten/lengthen to adjust to the terrain.
      • Refineries: We might actually see at least one type of refinery at T0... Whether it's actually functional is another question.
      • Extractors - they do already have assets for this, but I don't expect it to actually be extracting anything when it's first implemented.
      • Freight Elevators - a fairly essential piece to all of this. I expect it to be horribly broken during Evo, partially working by Wave 1, and maybe fully working only after a patch has been applied sometime after the initial release.
      • Everything they have delivered so far is barebones and broken. The only thing they excel at is nice looking assets.

        The gameplay is particular is crude and done in a very lazy manner.

8 comments