Embedded and sandboxed scripting languages in Rust
I want to allow the users of my project be able to write the driving logic, while I provide the tools.
What are some embedded scripting languages in Rust that can be sandboxed and are easy for absolute beginners?
edit: Thanks for all of your answers, I decided to go with lua using mlua
I never actually used nu for anything. But I've been thinking (unironically) that nu with its built-in from_json and to_json can be interesting.
The use-case I had in mind is not games or anything like that, but some system or dev tools that traditionally utilized shell scripts, but are moving towards better languages like python. So I thought a single binary that embeds nu, but also has a lot of sub-commands that implement a lot of sub-tasks in Rust directly, and with JSON used as an exchange format, the combination can be interesting.
Now that I think about it more, this can work in both directions, with main execution being in nu (what I had in mind), or in Rust.
nu even has an lsp server, so the development experience should theoretically be good.
As a sysadmin Python is very far from a better language than Shell, it is much too fragile over time for that. You can't even rely on a Python script running unmodified on the oldest currently supported OS versions and the latest ones.
PreFix notation for mathematical operations. Hehe.
Interesting for me, but I'd rather not give this to someone who us more interested in making a plugin and calling it a day.
Although the OP has already decided to go with Lua, if anyone else looking at this thread is considering their options for making a plugin system, WASM/WASI is an excellent choice - mostly because it allows users to use Python (a favorite among programming newbies) along with any other language that compiles to WebAssembly (which will eventually be all languages).
You can even use something like Extism which is purpose-built as a drop-in library for creating a plugin system with WASM plugins, or you can use other runtime options like Wasmtime (built in Rust, from the ByteCode Alliance - where the WASI spec is being developed) or the WasmEdge runtime (built in C++, which is a CNCF project and is already being used in areas like eBPF to help users build Linux Kernel extensions).
In short, if you're building a project that has to be maintained long-term and you need a plugin system, then choose WebAssembly - you can't go wrong.
WASM is a bit overkill and is also complicated. I need a simple scripting language that won't stress the users out. As mentioned in my post, I expect them to be absolute beginners.
Thanks for the suggestion.
Though JS itself is a pretty weird language and has some weird behaviours, I'd rather not use it. It's also a bit too advanced for my use case. (somewhat simple control flow, maybe some math, etc.)
One more vote for using WASM. Using WASM has the benefit of allowing the user to use almost whatever language they want, as long as it can compile to WASM. So the user doesn't have to learn some bespoke scripting-specific language.