Do you need sound effects or fitting music for your RPG session? Groovy the Goblin has got it covered for you!
I've always dreamed of having my own soundboard as a GM to use during our sessions, so I decided to make one myself! It’s currently a work in progress, but feel free to check it out here (works best on desktop in the Chrome browser): https://oraora.nl/GoblinGrooves/index.html
I'm looking for more inspiration for sounds to add. Are there any sounds you think would be great additions, or are essential to add?
Here are the sounds included so far:
Sound FX:
Forest ambiance
Cave ambiance
Water waves
Howling wind
Thunder and rain
Crackling fire
Town ambiance
Tavern ambiance
Knocking
Creaking door
Boiling potion
Wolf howl
Monster growl
Explosion
Sword unsheathing
Laser gun shot
Gun shot
Rapit fire gun
Lighting strike
Wilhelmscream
Horse running
Trumpet announcement
Phone ringing
Energy charge
Sinister cackle
Heartbeat
Magic sparkles
Siren
Music (3 different sets for each type):
Calm music
Festival music
Battle music
Scary music
I make sure only to use music and sounds labeled as Creative Commons 0 or free to use for non-commercial purposes.
Any suggestions for additional sounds or feedback on the website would be very welcome!
Do people really use these kind of sound board for their game ?
A part of me is like Cool I need that and a part of me is more like this is a big immersion killer so curious to get feedback of people who would use that. Is it just a fun stuff for the Lol ? or can you use SFX on a way which bring something to the game ?
Not exactly the same but I like using soundboards as a player, like for a Bard's cutting words or inspo., The whole class works with soundboards well and if the timing is done well it really adds to delivery
Personally in my experience the more background sfx such as a fire crackling or a cave ambient can really help set the mood for a specific scene, but in contrast the louder and more specific sfx such as an explosion are more on the fun side of things to wake up the players and get a laugh out of them :^)
They are great for ambient noise based on the surroundings. You can also do one or two 'instant' sounds like a large door booming. Any more than that and it starts to feel like a radio dj testing all the fart sounds in their mixer.
Thank you for the suggestions! I like them :^) I'll add them to the list of sounds to add. And thank you for noticing the inverted switch, haha whoopsie, I just fixed it
Creepy ambiance (maybe 2 vibes, one there's eerie/builds tension and one that's like gothic horror ambiance)
Swamp ambiance (similar to creepy but more of a nature swamp vibe)
Sea shanties/pirate ambiance
Traveling music (think bardcore road trip)
Fire and flames (like a forest fire maybe with music backing, works for Avernus, towns burning down, actual forest fire)
holy ambiance (sounds like I dunno..cleric-y? Like at a cleric's holy site)
I don't know what to title this but library/courthouse/university music ambiance. Like, something that would play in a big library, or when addressing the town council/magistrate/king, or when at a wizard university. Kind of serious and official sounding, does that make sense?
-Bandit hideout music (also works for breaking into keeps, guard sheds or even like town guard breakrooms, really anywhere where the rough sorts hang out)
time limit/tense music for time dependent scenes (bomb going to explode, going to be discovered, outrunning a natural disaster, etc)
sneaking around music
Boss music different from regular battle music
That's all I can think of right now but I may edit with more suggestions. Where do you get your open license music and stuff?
Hey thank you for the extensive list of suggestions! I'll add them to the list and try to find open licenses that match them :^)
I find most of the sounds on freesound.org and pixabay.com and some from youtube if it has a license that allows sharing