Yeah I'm not installing that just to vote on this. It should be pretty damn obvious how everyone feels about the nerfs without muddying the waters by asking the sycophants on their discord.
It wouldn't be such a big deal if instead they adjusted the heavy count.
I didn't only pick flamethrower because it's fun, but also because it felt like it was necessary. I had a bunch of rounds where we ended up with constant spawning of chargers at extraction, at some point it went over 10+ at the same time. It just wasn't doable without a reliable weapon such as a flamethrower.
Also it's quite annoying that they keep nerfing popular weapons instead of just making other weapons more viable and interesting.
I agree on every point but the last: they fixed the Spear and (afaik) the HMG - both of which are viable, at least against bots IME; they buffed the POS and one of the turrets, and some things I've never used so idr&idc.
Not that I think having popular weapons nerfed feels nice nor is it always necessary, but every now and then they do buff unpopular things to make them (closer to being) viable.
I wouldn't say it was OP against heavies. It required getting very close to them to kill them, which usually meant requiring stun grenades. If a strategy to kill a single heavy in 3 seconds requires that you get in close and dedicate 2 slots in your build to work, that seems like a good baseline to me and not OP.
It's also even worse against mobs than it used to be, cause it can't penetrate through them. There's pretty much no point in taking it now over a machine gun.
My friends have all stopped playing because for some reason they keep nerfing the fun out of a PvE game. I tried it again the other day and couldn't stay alive for more than a minute due to weak equipment and bad teammates. So why would I want to play any more?
I'm really disappointed in how arrowhead had treated this game.