Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux) - Zelda64Recomp/Zelda64Recomp
Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora's Mask into a native port with many new features and enhancements.
Like the Mario 64 recompilation, this isn't running on an emulator, but is totally native. That means it runs smoother, has zero issues that you might get from emulation (like inaccuracies), and makes it so much easier to mod and extend it. You can see some of the features on the page like autosaving and playing on high framerates.
Also much more possibilities in terms of controls, ie no more janky remapping buttons and mouse axis into pretending to be controller inputs or messing with mouse injectors, instead you can get native KB+M support, dual analog, etc.
The ROM in this case is only used for game assets, like maps, models, and textures. All the game logic in native code. This allows is to be easily modified to add in new features without trying to hack it into a 20 year old game/console.
Does anyone know if there is a an open project to make more closely integated combined randomizers for OoT and Majora's Mask from the decompiled versions?
The Ship of Harkinian OoT decomp team have moved on to 2 Ship 2 Harkinian for MM, which is rapidly catching up to this separate static decomp project. I'd imagine that once it is done the individual randomizer comes next, then combined.
If you don't care about it running as a PC port, there already is a combined rando that results in an n64 rom.
I've played the rom multiworld randomizer and like it a lot! I guess my longshot hope, and I don't know if it would be feasible even from the decomp, is a single-world entrance randomizer with similar items merged, and the ability to use OoT items in MM and vice versa.