How would you rank the classes by complexity or difficulty of play?
There was a thread with the same title on that other site, but it was 2 years ago and there are 6 new classes in the game since then along with all the other new content and changes in meta thinking. And like the OP of that thread, I have players new to Pathfinder (and others new to TTRPGs), some of whom have expressed an interest in those new classes.
So, how would you rank the classes in terms of difficulty of play, as well as in terms of how much work they take outside the session?
Lol I think what I should've said is that I just watched it recently. Although I don't think any classes have been released since he published that particular video. I also discovered his channel fairly recently abd have been watching a lot of his videos lately.
I got so many good responses to my previous post in this community asking for resources that I didn't get to all of them until after I posted this question.
But one of the resources someone linked was that same summary, and I agree, it is excellent.
It has the most complex action economy, but once you know how Act Together works it is really not too bad. Just a lot of options on the table at any given turn.
For anyone considering ranger, their complexity goes up if you go with animal companion or snare.
Snares in particular means trying to make them work in combat, and waiting lots of levels before they can work in combat. Or it means trying to anticipate combat and setting them up beforehand. And more options open up for snares with the advanced players guide because of ranger focus spells and because of the snare crafter archetype.
Snares are also a problem for players. If a GM suddenly likes and thinks seriously about snares, then enemies will use them. And enemies can potentially protect their base or whatever with snares ahead of time. It's potentially brutal.
On my table, I banned Alchemist, Summoner, Oracle, Psychic, Thaumaturge, Inventor and Kineticist. They are all more complex than the Wizard, which means "more complex than pratically a beginner box character".