New user trying to do a unique function for rpg generator
I'm working on my first project using Perchance to create an RPG character generator. I want to add a feature where, if a generated character's race has subraces, there's a chance for a subrace to be generated as well.
For example, if the race "Elf" is generated, I want there to be a chance that it specifies "High Elf," "Wood Elf," or "Dark Elf" as a subrace. How can I implement this functionality in Perchance?
My solution is quite simple here. You just create a list of races (in this example, list of fruits) that has a sublist of race types (in this example, fruit types),
fruit
Apple
Green Apple
Red Apple
Blue Apple
Grape
Red Grape
Green Grape
Berries
Blackberry
Blueberry
and then reference them in the output like this:
Fruit: [fr = fruit.selectOne, fr.getName]
Fruit type: [fr]
You can then change the references of fruits to races and modify them as you like.