Fun fact: Half-Life Assasins had the first ever character model to have animated breast bones for bouncing in a video game.
Fun fact: Half-Life Assasins had the first ever character model to have animated breast bones for bouncing in a video game.
Dead or Alive did it two years earlier in ‘96.
39 0 ReplyLara Croft's triangular titties jiggled, but I think that was just because of how shit was rendered on the PS1. Everything jiggled.
12 1 ReplyI remember some fighting game on the PlayStation where you could deactivate the bounce. Around 96 I guess.
4 0 ReplyYup. There were “age” sliders on DoA 1 and 2 that only affected the amount of bounce. lol
7 0 Reply
But…. Why? They moved too fast to notice!
32 0 ReplyA real cultured man would NEVER miss the jiggle physics
30 0 ReplyBecause game developers are also humans
8 0 ReplyThat’s how you can tell them and devops apart.
7 0 Reply
I don't think that's correct, but I don't know enough about the history of tiddy physics in games. Pretty sure SNK was on the ground floor with Fatal Fury 2.
26 0 Reply10 2 ReplyThat's a cool video, but my point still stands. Fatal Fury 2 was released in 1992. And Dead or Alive was also released before half life.
15 0 ReplyThat was really cool! There was a lot of trivia in that video I never knew about.
Like how the assassins don't throw grenades if you're not looking at them.
2 0 Reply
I prefer boneless.
16 0 Reply🅱️oneless tiddies
4 0 Reply5 1 Reply