take a very big fistful of salt when reading those data mining firms. They might have paid access to dbs from steamspy or steamdb but as we all know they are not accurate reflection of actual sales etc, only steam and the developers has those data from their analytics.
They are trying to sell you charts and predictions, they are not there to provide accurate information if you read the charts or * carefully.
LOL, most followed in a prediction chart, they don't even know you can buy follow/wishlist as marketing strategy.
Yeah you can no longer get accurate information data mining achievements. The most basic way I know to get this info is looking at reviews and calculating out how many people likely bought the game. This can be made more accurate with the score of the game and the genre/popularity. I bet some machine learning is involved along with leaked stats. It's still interesting neverless.
Is it though? 100k isn't really a lot after Steam's cut and taxes (unless you live in a cheap CoL country). Even with a 1-person team it probably breaks down to about 50k a year after Steam/taxes and that's only if you make a top 5 percent game on your own.
Elsewhere in the report it mentions that games have become increasingly winner take all, where in 2016 top games only made up 37% of all revenue, now they take up 61%.
Wow didn't expect Sons of the Forest to do so well. As someone who was disappointed in the state of the game when it launched in early access, having done another playthrough recently it is definitely in a significantly better state.
And with the full release coming next month, hopefully the last of my complaints will be dealt with
Simulation in general may be getting less popular but 2023-24 is looking really good for mil sim.
So many great games are in alpha/beta, like Ground Branch (great customization on loadout and positioning, smooth first person shooter, detailed roadmap and active dev community), and a lot of other promising projects looking to drop in ‘24 like Gray Zone and Pioneer