It also bugs me that the card doesn't have much of a downside. The supposed downside of life loss doesn't matter when you just reset the counter by casting another copy of it, which you will probably do when you're drawing 6+ cards for 3 life. And with the protection effect you're probably coming out ahead on life totals in the short term
Nadu vs. Hogaak | What's the Most Broken Deck in Modern's History?
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Bennie Smith is back for another Commander deep-dive, this time featuring Havi, the All-Father from MTG – Assassin's Creed
There was a mod for XCOM: Enemy Unknown called Long War that included an option for weapon breaking. After every battle there was a chance that equipment on your soldiers would break, dependent on how much damage they took. I think I adjusted the rate down from the default, but as an occasional risk I think it worked really well. Normally once you built enough stronger weapons to kit out a squad you didn't care about building more. Now you had to consider the risk of your weapons breaking and not having access to them. You can repair broken weapons, but it takes time and you never know when the aliens are gonna attack. Investing more money into excess weapons greatly reduces the risk but means you spend more when you could be spending that money on other essential things.
My first thought is that they do a reprint of Terminate but without the "can't be regenerated" text
Before previews for Bloomburrow officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial…
Maro’s Bloomburrow Teaser
Before previews for Bloomburrow officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information.
First up, here are some things you can expect:
• A new mechanic which is a tweak on a mechanic from 2013
• “Destroy target creature” (a spell with only this rules text) gets a new mana cost
• A cycle of uncommon lands that each reference four creature types
• Counters in the set: +1/+1, blight, coin, finality, flood, flying, indestructible, loyalty, stash, stun, and supply
• A noncreature subtype makes its first return
• A ten-card cycle that acts as typal glue
• Two mechanics that came out in the same set return each part of a different two-color archetype
• The word “Squirrels” shows up four times in rules text
• A mythic cycle with a new symbol
• One of the cutest mechanics we’ve ever made
Next, here are some rules text that will be showing up on cards:
• “Create X tokens that are copies of target token you control.”
• “If you control a Raccoon, you may discard a card.”
• “Creatures your opponents control have base toughness 1.”
• “Whenever one or more other creatures you control leave the battlefield without dying,”
• “if it’s the first instant spell, the first sorcery spell, or the first Otter spell”
• “put a flood counter on target land.”
• “where X is the number of creatures you opponents controlled that were exiled this turn.”
• “for each other Squirrel and/or Food you control.”
• “As long as there are four or more card types among cards exiled with CARDNAME,”
• “up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn.”
Here are some creature type lines from the set:
• Creature – Hamster Citizen
• Creature – Frog Advisor
• Creature – Skunk Assassin
• Creature – Raccoon Berserker
• Creature – Squirrel Warlock Bard
• Creature – Rabbit Mouse
• Legendary Creature – Badger Warrior
• Legendary Creature – Weasel Mercenary
• Legendary Creature – Elemental Elk
• Legendary Creature – Bird Dragon
Finally, here are some names in the set:
• Crumb and Get It
• Festivals of Embers
• Hop to It
• Kitnap
• Playful Shove
• Polliwallop
• Rabid Gnaw
• Shrike Force
• War Squeak
• Wishing Well
Tune-in to our official YouTube and Twitch channels (youtube.com/@mtg antwitch.tv/Magic and) at 9:00 am PT on Tuesday, July 9 as Bloomburrow previews begin.
Interesting, the dragon changes location in this one too
Yeah I think this is pretty much how the vast majority of the player base feels right now, the question is whether Wizards will do it
Card Crawl/Card Thief/Miracle Merchant are good puzzle-like games
I thought so too but apparently the player in question has a history of cheating so I think they didn't want to cut him any slack
Archenemy was an old Magic sub-game where one player (the Archenemy) had 40 life and special extra powerful Scheme cards they could play every turn and face-off against 3 other players. That was for 60 card formats, since they're bringing it back with Duskmourn Commander, they've updated it to be 60 life for the Archenemy and a combined 60 life for the hero team
You can read more at https://magic.wizards.com/en/news/announcements/evolving-archenemy
Good job @[email protected] for correctly predicting Impending
In addition to Kaito and the Wanderer, we can now confirm Tyvar, Zimone and Niko will be in the set
C'mon dude, cartoon animals doesn't cover the amount of suspiciously similar Palworld color schemes and proportions we've seen compared to Pokemon like Cobalion/Lilligant/etc
That makes a lot of sense and is now what I'm hoping it is. Sort of the reverse of the Glimmers which is pretty great flavor
I'm certainly more excited for it based on the monster design. I just wish the characters had more of a fantasy feel than the very contemporary looking designs we've seen so far
A guess I saw on Twitter is that it ETBs tapped with stun counters. Would make the ETB effect more relevant. 1GG for 1 land + a future big creature seems to be right on curve. Also makes it more interactive both from a removal perspective and for blink/power matters/etc shenanigans
Either they put out an incomplete render or it seems like a poor design choice on their part
8 mana is a lot and all colors have ways to deal with a giant flying Indestructible beater
Honestly I think every format needs a community panel separate from Wizards to decide the BnR. I think people forget a lot of the time because Wizards usually does a good enough job most of the time, but when bans run against the bottom line (Oko, Hogaak, etc...) they always seem to come down on the wrong side.
The issue of course is A. Getting Wizards to do it and B. Getting the right people on it. Commander has a community-run panel but it feels like they're far too lax and out-of-touch sometimes.