Judging by screenshots, such a shame for so much hard work to go to waste. Wish they would open source it. I would suggest AGPL to protect their IP from being stolen(IANAL so don’t quote me), but I would take anything if it meant the work of talented people didn’t go to waste.
Hopefully a modding scene can thrive and make something decent from these ashes.
Oh, I did not know that. I haven’t been following closely but I had heard it was a horrid bait-n-switch for the gameplay. I guess I could not put it past the studio to stoop that low.
I still maintain it would be cool if they open sourced the game. Asset licenses permitting.
I wonder how you could open source a game that had purchased assets. If they would have to be remade or if it would be similar to an open source engine recreation like OpenRCT2 where you need to supply your own files from the game.
I think that's how the open source ports of Doom and Quake work. The shareware files are enough to get it up and running, since they're free to distribute.
As for the engine in this specific case, it's Unreal, possibly without any modification, so the engine is already available with source.
I can’t tell if you’re making a joke or not so there is the definition of the acronym. I added the comment because AGPL may not be the best suited license for it or any similar project. But from what I can recall, AGPL also requires forks/modifications for SaaS purposes to also make their source code available. Whereas GPL, or any others from what I can tell(again not a lawyer), does not require forks/modifications for SaaS to follow the same license.