All-new immersive experience. DisplayPort mode, eye tracking, mixed reality, total 5K resolution, tracker support, base station-free. Pre-order & get 7+ games!
A hybrid standalone PC VR headset with full-body tracker support, base station-free.
In-box items
VIVE Focus Vision headset
Gasket spacer
Face cushion
Rear cushion
Battery
Top strap
Controller (L)
Controller (R)
Lanyards x 2
30 W AC adapter
Splitter cable for charging
Lens cleaning cloth
Quick-start guide QR code
Safety guide
Warranty card
Size reference card for eyeglasses
Headset specs
Screen
LCD panels x 2
Resolution
2448 x 2448 pixels per eye (4896 x 2448 pixels combined)
Refresh rate
90 Hz
Field of view (FOV)
Up to 120 degrees
Audio
Dual microphones with noise cancellation and echo cancellation
Dual driver with patented directional speaker design x 2
Privacy mode for minimizing external sound leakage
3.5 mm audio jack output
Inputs
Headset button
Volume +/- buttons
Processor
Qualcomm® Snapdragon™ XR2
Memory and storage
12 GB LPDDR5 RAM
128 GB ROM
Up to 2 TB expandable storage via MicroSD1
MicroSD card not included.
Connections
USB 3.2 Gen 1 Type-C port x 1
USB 3.2 Gen 1 Type-C port with DisplayPort support x 1
Bluetooth 5.2 + BLE
Wi-Fi 6, 6E2
Wi-Fi 6E support is country dependent.
View PC VR system requirements
Sensors
Tracking cameras x 4
Eye-tracking cameras x 2
High-resolution full-color passthrough cameras x 2
G sensor
Proximity sensor
Depth sensor
Infrared floodlight
Gyroscope
Eye tracking
120 Hz gaze data output frequency (binocular)
0.5° to 1.1° accuracy within 20° field of view
5-point calibration
Automatic IPD adjustment
Ergonomics
Perfect weight balance for comfortable long-lession use
Magnetically attached front and rear cushions with cleanable PU leather trim
150 mm wide facial interface for accommodating wide eyeglasses
Automatic eye comfort adjustment supporting IPD of 57 mm to 72 mm
Patented quick-release headstrap design with easy-to-use adjustment dial
Battery
Removable, swappable battery with battery life of up to 2 hours
Up to 50% charge in 30 minutes with included 30 W adapter
Hot swap supported with built-in reserve battery for up to 20 minutes of extended standby
Controller specs
Sensors
Hall sensors on Trigger and Grip buttons
Capacitive sensors on Trigger, Joystick, and Thumb-rest area
G-sensor
Gyroscope
Inputs
Ergonomic grip button
Analog trigger button
A and B / X and Y buttons
System / Menu buttons
Joystick
Battery
Controller battery life of up to 15 hours3
Integrated rechargeable battery (charged via USB-C)
Dude no lighthouse sensors? God damn it. I just want to get rid of my g2 so i dont need to calibrate my index controllers constantly. I mean it looks fine otherwise i guess. The price tag is a huge miss though. Why would i pay that much for lcd, after-thought controller design? Eye tracking is not justification. And it should probably be smaller at this stage of new hardware.
Why does htc so consistently disappoint? Maybe im missing something...
Edit: the auto physical ipd adjustment is pretty dope.
I know there are a niche of users that see eye tracking as a requirement for their VR usage. Currently, the quest pro is basically the only mainstream headset with this feature, but has many design flaws. I could see this headset being compelling to those people. Other than that, this thing looks too heavy and complicated to be good for PCVR.
Yes it has eye tracking hardware, but the eye tracking is currently available only if you use a PS5. Hopefully community effort can change that, but don't count on it.