Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now
Manor Lords' publisher has hit back at claims the game is an "interesting case study in the pitfalls of early access", …
This really does not sound healthy. The game is released, for a certain amount of money. If people don't like what they get for their money, they simply should not buy it.
But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don't work on their game 24/7 and forever.
Obviously not, otherwise this discussion wouldn't be happening. You get that right? This thread wouldn't exist and there would be no point to talk about this at all.
So much entitlement with you lol, yeah and the article is calling you out for being whiney children and demanding things from devs at an unnecessary pace.
The article is attempting to move the established goal posts for expectations. Stop shilling for these guys. You don't need to carry their water. The devs know this, which is why they've kept pace. They're just bitching about having to.