EDIT: I did get the early version of that cartridge which had a neat screen-warp bug where if one hit Select just as one was transitioning across screens, once could skip across the entire screen and break the game in interesting ways, get into areas that one wasn't supposed to be in yet.
I've played most of them, and minish cap is definitely the best imo. The music, story, world, and nostalgia were all there for me. I also think LOZ was at its peak in the 2D era.
Also special mention, crossbow training for wii is C tier and LOZ CD-i is definitely A tier because Morshu
My first Zelda was... the original Zelda. Man I'm old. :)
So far I've played: 1-5 (Link's Awakening on Switch), 9, 12, 16 (Switch), 19. So I've played almost half. I thought BotW was meh, so I'm thinking of going back and playing some of the games I've missed (I bought Skyward Sword and Link's Awakeningafter TotK released). I never had an N64 (played Ocarina of time on a friend's N64), Game Cube, Wii, or Wii U, so I skipped those (I switched to XBox around that time).
I'm thinking Majora's Mask and Wind Waker next. Any thoughts?
Ikr? The last Zelda I played before TotK was one (or two?) on GBC with seasons and time manipulation and I can‘t remember a thing about them other than the mechanics being great… So I guess they’d make an amazing „second“ playthrough?
I remember a lot more about A Link To The Past, especially being extremely anxious back then about the thief that lurks on the way to the Master Sword…
TotK didn‘t blow me away as much as it blew away critiques. There‘s just so much empty space between points of interest… I haven‘t given up on it though. Keeping it spoiler free, I’m at the part where I gotta look for someone specific down in the Abyss which is a bit daunting since it‘s big, dark, and full of enemies (I know you haven‘t played it, I‘m just rambling, apologies).
TotK is wildly different for a game made with the same engine and sharing many core mechanics. Just my opinion, but the different powers really add a ton, to say nothing of the verticality of it.
IDK, I've never really been interested in the powers in Zelda games, I'm more interested in the dungeons, puzzles, and bosses. I'm not really into sandbox games generally, I love puzzles and combat.
I'll probably play it eventually, just not super interested in it right now. My kids would probably love it though, they love sandbox games.
ToTK is way more about the puzzles than BoTW was. Figuring out how to put together a device to solve a given puzzle is a huge portion of the game. That's what I mean when I say the different powers make it a wildly different game. Ultrahand alone is the source of hundreds of puzzles way more entertaining than the whole "pick up the out-of-place rock to find a korok" type filler that BoTW has.
Huh, maybe I'll like it then. But "everyone" seems to love BotW, and "everyone" seems to say "if you like BotW, you'll love TotK." So I'm skeptical.
I much preferred Skyward Sword and Link's Awakening, so I'll probably go back through the Zelda games I missed (Game Cube and Wii eras) before playing TotK. But I'll recheck the reviews again the next time I get a hankering for a Zelda game. Thanks!
Oh man, if you haven't played Wind Waker, make that one a priority.
Having beaten both the original and the HD version, the HD version is better because the original version of collecting the triforce shards towards the end of the game is a slog and the HD version cuts down on that tedium quite a bit.