I still just don't like the game, even with all the updates and fixes. It's missing so much potential customisation that I'd like to see in a cyberpunk game. There's not much to do in the city outside of missions and I hate the bulletsponge enemies with the RPG style hitpoints system. I also dislike the in game UI.
I've tried to get into it no less than 7 times, but its always felt like a chore and I give up.
HARDCORE22 by cortlong50 If killing feels to easy with this mod its because you took less then 2 npc bullets to your own head. An actual stray bullet has got me before.
Night City interactions By Deceptions add things to do, other mods of them add even more things to do. More mods of them are included in the list below but there are to many i can't remember.
I copied these below from my mod archive directory hence the full zip names and icons, i omitted most subjective cosmetic stuff like HQ textures, custom cyberware
PLAYER IMMERSION
'Lean Anywhere' <- Sit anywhere used to be the #1 mod on my day one wish-list. Leaning on a ledge during a conversation or one of the many phonecalls feels sureal natural.
'Sit Anywhere - Immersive FPP Camera-
'Idle Anywhere-8038-1-2-1-1716746732.zip'
'Immersive First Person-2675-1-5-1-1712513796.zip'
"Lizzie's Braindances-11077-1-60-1735989168.zip" <- Incredibly polished, i never cared about video game sex scenes but there is much more depth with sex being optional then expected.
'Wilsons Range-7367-2-0-0-1720738029.zip'
'Kabuki Gun Range Enhanced-13466-1-2-0-1716730769.zip'
I was however unable to install Appearance Menu Mod because of a weird lag when entering cars. Its the only mod that gave me problems but the occurance of this bug seems pretty rare depending on your pc.
the 2.0 update completely revamped the skill and cyberware systems!
bulletsponges are also less of a thing now, and rarity levels and loot have been reworked as well.
there's now native cosmetic armor, so you can finally wear drip without compromising on armor stats and such without mods!
lots of other QoL and general improvements!
if you haven't played since the 2.0 update, i highly recommend giving it another shot!
it really feels like a very different game now, but with the same story and feel
(bulletsponges are less of a thing due to the skills rework, mostly; it's borderline impossible to have trash dmg output due to poor skill choices/combos now. basically all perk paths now improve damage fairly consistently, instead of having certain paths way more powerful than others. skills are also less often boring '+X" and more focused on giving immediate improvements/abilities. any weapon choice is perfectly viable now, without having to plan out some ridiculous, borderline PoE style build from level 1; you can now just pick whatever path you like!
...but enemies in the very beginning might feel slightly bulletspongy, although less than pre 2.0! that quickly disappears after the first few levels when you get your first major boosts from skills/cyberware!)
Your build is messed up if you're encountering bullet sponges outside high level or very early level content on very hard difficulty. There's dozens of builds that can one hit even skull enemies. I play a knife throwing build in my latest play on very hard and the only thing I can't one tap headshot is bosses and mechs.