Fully playable Star Wars: Battlefront 3 Wii build leaks online
Fully playable Star Wars: Battlefront 3 Wii build leaks online
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Reportedly found on a Wii test kit discovered at an e-waste recycling center
Man, talk about a find.
The reason for it being canned so late seems to be mostly on internal higher up conflict within Lucasarts, whose leadership became bean counters. https://www.eurogamer.net/free-radical-vs-the-monsters
And then we went from talking to people who were passionate about making games to talking to psychopaths who insisted on having an unpleasant lawyer in the room." (David Doak on the change within Lucasarts after Jim Ward left)
"LucasArts hadn't paid us for six months," says Norgate "and were refusing to pass a milestone so we would limp along until the money finally ran out. They knew what they were doing, and six months of free work to pass on to Rebellion wasn't to be sniffed at."
51 0 ReplyA scientist in Goldeneye was called Doak. The scientists were named after the creative team, I wonder if it ks the same guy.
Now I dont know where I got te factoid though
13 0 ReplyYep, David Doak gave us GoldenEye, TimeSplitters, and apparently this lost relic too!
13 0 ReplyWho did Perfect Dark?
5 0 ReplyMartin Hollis, but Doak was co-designer. https://www.mobygames.com/game/4034/perfect-dark/credits/n64/
(Also it's crazy how short credits were back then. I left a Ubisoft credit scroll going a few years ago and I swear it took 45 minutes.)
8 0 ReplyTbf, the early games industry was notoriously bad at crediting people
5 0 ReplyLook at the link at the top of this comment thread, great read and tells you how small the teams were back then
3 0 Reply15 for Timesplitters 1, around 30 for Timesplitters 2, according to Steve Ellis and Lee Ray on that Eurogamer piece.
4 0 Reply
I thought the same thing as I read this. Makes me think it’s gotta be him
2 0 Reply