No Man's Sky dev reflects on the new Very Positive rating on Steam and promises that this is only the beginning: 'We aren't even close to being finished yet'
I mean, it would have been nice if the game had been finished when it came out.....
But hey, they've fixed nearly every problem I had with the game on launch. Which is infinitely more than most of the companies who release shitty broken games.
In the way a sandbox should, yes - better exploration, mechs, expedition stories, freighters, better base building, etc. It's a sandbox game, it's not feasible for a game to be as deep as a rpg and wide enough to do anything you want without adhering to a story or dev-induced goal. Dwarf fortress might come the closest to that, but that's only because they have a super wide fortress mode and a super deep adventure mode and they are fully separate.
If you want a deep gameplay loop, play a game meant for it like a rpg. Those are meant to be deep but relatively narrow to keep you on the story. If you want a wide pool to do whatever you want, play a sandbox like NMS or Minecraft.
there are towns, though when I last played the only interactions were really the conflict event thing, and I don't think it really did anything. I'm curious by what you're thinking is meaningful for the NPCs to do. Something like DF where they build out their own skills/story?
I haven't played DF, but I imagine it's a bit like Rim World where your citizen gain traits, develop relationships with other citizens and have varied skills.
It doesn't have to be deep. Palworld has a pretty basic system where Pals can have traits, they have skills and they move around the encampment somewhat organically. It isn't complex, but at least it feels like my choices makes my camp different and I want to find the Pal that has the skills I require with good traits.
People build crazy things in Minecraft, but no matter what you do, buildings feel empty.