Emulation On Android
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What would be the best saturn emulator for android ?
Hello.
It was some time ago so I'm not sure but I think I tried picodrive to play a Saturn game. It was Shining Force 3 scenario 1.
While the game was running without bugs, it was sloooooow and it wasn't the best experience.
Now that it's 2023, what would be the most optimized emulator to run saturn games at full speed ?
Thanks for your help.
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picked up the pixel 7, will (eventually) be testing some performance.
Hey all,
A while back I made a post requesting any information about emulating games on the Tensor chips from google.
Just recently I broke down and bought the pixel 7.
I will likely be doing some gaming and reporting back here what I find. I will try and aim for the harder to emulate of each of the big console generations that are currently well supported on android.
With that all being said, are there any here that would like any games tested on the pixel line? I have an extensive physical retro game library and have the means to rip the roms from any of them.
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[News] PlayStation Vita OS emulated on Vita3K (PoC)
Demo: https://youtu.be/8mJpwd7i-vg
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Your GBA emulator of choice?
RetroArch seems to be very cross platform, but which one is your favorite?
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Google Pixel Phones and Emulation performance.
I am currently a primary iPhone user, however I am planning a return to android in the next year. I always use custom Roms and lately it feels like I will be moving to GrapheneOS which will require me to move to a pixel phone. I have used a pixel in the past with GrapheneOS on a pixel 4a, but I have yet to use a non snapdragon variant.
I know historically, at least it seems, that Adreno tends to get the most development of emulation geared towards it, specifically on the high end. But, does anyone here have experience using Mali on higher end emulators. I see yuzu has added support recently, but I usually stick too my steam deck for Yuzu. Generally I would be curious about AetherSX2 performance, but any level of insight is greatly appreciated!
Either way I will being going with it, so I suppose I can follow up here with my testing and compare it, relatively poorly, to the SD 8gen1 in my tab s8 ultra.
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Yuzu emulator new update (Early Access)
Release Notes: ```
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Adds L3 and R3 buttons to the gamepad input overlay.
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Fixes Mesa Turnip drivers on some problematic Snapdragon 8xx devices.
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Improves accuracy of minimum RAM warning.
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Includes the latest changes from upstream yuzu. ```
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Portal on Android: srceng-android vs skyline emulator?
Hello all! I am interested in trying to play portal on my android device. It is a high end device (s23 ultra) and I have a gamepad.
Which would run better: [srceng-android]https://github.com/nillerusr/srceng-android) or skyline emulator?
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Yuzu emulator new update (early access)
Release Notes: ```
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Adds support for concurrent installs.
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Adds a notice when device RAM is insufficient.
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Adds a PiP interface to mute / unmute audio.
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Includes the latest changes from upstream yuzu. ```
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Play! new update
Version 0.61 Released
Release notes: ```
- Many compatibility updates and some optimizations, including a fix for controller input causing screen highlight on Android.
- Over 1050 games confirmed to be playable now.
- Preliminary Namco System 246 support. This is only supported in the desktop version at the moment. ``` Downloads
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High performance x86-64 emulation on Android
The creators of Skyline just teased their new project named Cassia and showed off some demos such as the Windows version of SuperTuxKart.
What we know so far (subject to change): It will be an emulator based on Fex-Emu but specifically made from the ground up for Android, it will support 64bits and 32bits programs/games. Cassia will have its own game launcher and a desktop mode.The setup process will be straightforward as the emulator will not use a Linux userpsace and will not rely on Termux like Box64.
Currently, there are several alternatives to run Windows games/programs on Android:
- Exagear (discontinued)
- box64 and box86 (Linux userpsace) - script for Android
- Fex-Emu (Linux userpsace) - script for Android
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Yuzu emulator update (early access) | Mali support
Yuzu on Android now supports Mali GPUs (Mediatek, Exynos, Tensor...)
Release notes: ```
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Adds initial support for Mali G-series GPUs.
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Includes the latest changes from upstream yuzu. ```
Mainline release will be available a few days after Early Access testing
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News you might have missed this week
[Yuzu Progress Report] Android release & Mali support
! Click here to access the report
Yuzu emulator update
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- Adds Picture-in-Picture (PiP) mode.
- Adds settings for disabling fastmem and changing the audio engine.
- Fixes touch input.
- Reduces RAM usage by approx. 500MB.
- Includes the latest changes from upstream yuzu. ``` Google Play
[!](https://streamable.com/wy73gm)
Vita3K emulator update
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- Fix BC2 and Bc5 decompression bug, fixes the "hashy" textures on Mali GPUs (One piece unlimited, Dragon's crown...)
- Fix a bug with swizzled non-power-of-2 BCn textures
- Fix some Vulkan validation errors
- Fix issue related to memory trapping and host i/o, allows Gravity Rush not to softlock
- Update adrenotools and add turbo mode option for Adreno GPU
- Automatically hide overlay after 10 seconds without using the touchscreen
- Set debug color to black (instead of yellow) ``` Read more
Dolphin now support Adreno Tools (custom GPU drivers) & a new fork of Dolphin
- ```
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Citra Canary Premium?
Hi all, I decided to pay for Citra's premium features to support the devs and get access to some creature comforts that come with it. That's all fine and well, but it appears the canary app (apk from GitHub) does not recognize this purchase. Wondering if anyone knows a way around this, or if there's any record of the devs acknowledging it. Thanks for reading!