Impressive!
Wow so shiny. Is that a 3D printed spacer? Did you put it in front of the glass lens?
Yes and no. While you can use the aux in all the strobes with the latest firmware, there are still only 2 brightness levels (a hardware limitation), and not all of them work like you would expect.
At the moment:
- You cannot ramp up and down, there is only a high mode
- Candl mode and biker strobe are just constantly on in high mode and the brightness cannot be changed
- Party strobe (low mode) and tactical strobe (high mode) work
- Lightning mode partially works (alternates between off and high mode at random intervals)
Yes I have installed the new multi-channel branch on all my TS10s. I suppose if you want to use the aux as a channel then you could prefer it to be brighter.
For myself, my aux leds are in high mode when in standby, and go to low mode when auto-lockout kicks in.
I use two pairs of vice grip pliers, one on the head and one on the bezel, with some leather to protect the finish. Heating the bezel up by dipping it in some freshly boiled water should make it easier.
Using this method I have removed many bezels (TS10/SP10 Pro/FW1A Pro) uneventfully. Removing the tail is another story though, because the leather just keeps slipping on the smooth parts of the tube/tail.
Copper TS10, 3000k, orange aux with mandatory mod
I received this copper TS10 a few days ago and I finally got some time to do that mod that I also do when I receive a TS10.
When shipped, the aux leds (regardless of colour) are always too bright and drain the battery too fast for my liking.
For the orange aux, I added a 510Ω resistor, which dims it down to a comfortable brightness IMO. I don't have the numbers right now but the battery will also last much longer in high mode. Here are some pictures to show the difference.
High mode: left - no resistor added, right - 510Ω resistor added
Low mode: left - no resistor added, right - 510Ω resistor added
High mode after modding: 510Ω resistors added to both lights, much better
When they are not lit, do they look clear or orange/yellow? I have some near-UV ones as well, they have very high Vf and look clear, while my pink and purple ones look orange/yellow when they are not lit.
Thanks. This is my first time trying it and I like the tint. Have you tried the warm one before? I also got one in cool white which is quite green and disgusting.
Thanks, and I am jealous of your pcb designing skills, I want to learn that one day.
Thank you. I hope so too, and high CRI!
I just saw this posted over at BLF (credits go to koef3 and Simon from Convoy).
The tint of that sample is at or above BBL. Fingers crossed for some rosy ones when they are actually released. Though I would not use an apheric lens to make a square beam out of one. And the reflector options for 5050 LEDS in the FW1A mean that it won't be as throwy as a CULPM1 in a smooth reflector.
The KR1 SFT40 still has a bit more candela. The hotspots are similar in size but the Yinding has much less spill.
Thanks man, you inspire me to do these kind of mods. And of course, it would not have been possible without the adapter you designed.
FW1Aspheric
It took me a while but I finally completed this mod, which started out as a FW1A Pro. This is what I did:
- FET+7+1 driver upgraded to T1616 with aux support
- Orange, green and purple aux
- Yinding 5050 3000k emitter (warm and rosy, CRI > 70)
- 3D printed spacer (white PETG)
- Aspheric lens
I am getting around 76000cd at turn on, which is very similar to what the Bean Master got with a CULPM1 and a smooth reflector. But remember this Yinding is 3000k and rosy with a duv of -0.0075, and I think this makes it very impressive.
The main reason why I used an aspheric lens is because I needed aux, and suitable TIRs are just not throwy enough. I would also like to try to put those tiny RGB aux leds between the emitter and a reflector in the future. Enjoy the photos (sorry that most of them are in the wrong orientation, I uploaded them with my phone and I don't think they let me set the orientation)
That’s the correct order
Stupid me, you are right. I can't tell "R" from "B" from the label on the actual board. I think I swapped all of mine on purpose because I wanted the sequence of colour change to go from outside to inside. Again, not that it matters, because none of mine are RGB lol.
Perfect soldering as expected. I can't help it but my OCD has made me notice that you have the red and blue wires swapped on the aux board, not that it matters in this light.
Also is that moonlight level? The lowest few levels acted weird before you disabled dynamic underclocking. I have been doing some experiments myself, with dynamic unclocking enabled and disabled. I ended up making a new smoother ramp while keeping it enabled.
Btw, what happened to your anduril2 fork? It is no longer visible on GitHub, did you make it private?
I am looking into sourcing some of these RGB leds to try, and discovered that there is an even smaller model available.
B36S3RGB is 0.69 x 0.69mm. These are the ones you are using.
While
B36L3RGB is 0.65 x 0.65mm. Have you thought about using these?
I have not studied the datasheets in detail but from a quick glance, apart from the size, they seem to be identical otherwise.
Awesome! Do you think if I can fit these RGB leds under an original FW1A reflector with the smaller opening (not the crappy FW1A Pro reflector)? If I can eventually find one that is.
I think it is a good choice, even if you just use the crappy reflector from the FW1A Pro. I played around with that reflector very briefly and just raising that reflector a little bit will tighten up the beam from the Yinding.
I just need to have aux though, so I won't be using a reflector.
New Aspheric/Optic/Emitter Day, Yinding 5050 3000k for the FW1A
Hey all is my first post here and it looks like the main photo and a couple other photos below are not in the correct orientation.
I just got some new parts in to build a couple of throwy FW1A with aux (still waiting for the aux boards from OshPark). I got several different aspheric lenses, TIR optics that have been recommended in the past and the round-die Yinding 5050 emitter in 3000k (See the Opple 3 data below).
Still got some work to do as I need to work out which aspheric to use and the correct focal length which gives the most throw. After that I need to design a 3D printed spacer for the aspheric to sit on.
Edit: I like this emitter already, throwy (small emitting surface), warm (3000k), rosy (duv -0.0025!), and CRI not that bad! It is supposed to take up to around 8A of current I think.