Yes. Fix is to simply hold the Throw Ball button, then cancel. Then things go back to normal. I use controller, so it would be holding R1 to aim ball, the pressing L2 to cancel the aim.
I think it tends to get in this state if you simply press the Throw Ball button rapidly, instead of holding it to aim and releasing to throw.
I've played almost exclusively on my Steam Deck since early access. I'd argue it's actually easier to play on the Steam Deck with all the hotkeys and whatnot mapped to buttons.