I have really fond memories of the first Grid game from 2008. That's alongside NFS: Most Wanted from around that time, like most people it seems, haha! I also spent an inordinate amount of time playing Gran Turismo 3: A-spec. I loved the career mode so much.
My favorite cars are the Lotus Espirit and Mercedes-Benz McLaren SLR, to this day, because of Gran Turismo 3 and Most Wanted, respectively.
There haven't been many recently that have piqued my interest, other than the gang all wanting to get Forza Horizon. I don't play it much on my own, though.
If there were another track game where you work up from the bottom with a shit car in different classes of races, earning money and unlocking new parts and stuff along the way, I'd be into it. It seems most newer racing games just have generic "Engine Upgrade 1"-type options, or full-blown sim where you're picking extremely particular individual pieces and tuning everything to an overwhelming degree.
I never did like using RetroArch. I always thought it was overly convoluted. Also whenever I looked something up I was trying to figure out, a lot of the explanations I'd find would be oddly rude and off-putting.
If the things you've mentioned are true, then it kinda makes sense.
Ooohh! Interesting. You've got me curious about that now. I'll have to look into it.
Epic has sold Bandcamp to music licensing company called Songtradr.
Ah, I see! Yeah, a bigger catalog would be nice. You can add more repositories to it, enable Flathub, which provide more options, but something about it does feel hamstrung.
The Firefox thing is something I know about! You can set a config option in the about:config
page to tell Firefox to use your desktop's standard dialogue. It has to do with XDG Desktop specifications, I think
Maybe they were putting their hair up? Or taking a sweatshirt off? Or they were headbanging really hard. Or they're not bifocals and are nearsided?
You're totally right. I'm just being difficult.
In Firefox, you can disable the clipboard events. I've done this for the rare case of me copy+pasting a password and forgetting to clear the clipboard after.
On Android, I've noticed that it's possible for apps to read from the clipboard, to read OTP tokens for example. Since I noticed that a while back, I've always been wary of the clipboard on any device I've used.
I putz with Discover sometimes. Though I have no idea how it resolves package updates under the hood, as it often will produce a different manifest than running dnf itself.
What would you like to see improved?
SUSE's Open Build Service absolutely rules, too. I use Fedora personally, but would switch to Tumbleweed any day. I've gone back and forth, eventually settling on Fedora only because of familiarity with Red Hat.
There are things I miss, big one being Zypper. It's slow as balls but it's usability and ability to dig through packages is unmatched, in my opinion.
I'm not a systemd guru, but I do find it relatively easy to work with.
I've noticed that a lot of it is actually made up of separate binaries and daemons. Is it wrong or misleading to think of systemd as a collection of utilities that share a common DSL as opposed to a strict monolith?
With you there. The workload on developers is reduced with these features, to a degree. But, instead of saved effort then getting directed to working on gameplay mechanics and such, to me it feels like many devs just see it as time/money saved, producing a game that looks and plays like one from 10 years ago, but runs like it's cutting edge.
For instance, Abiotic Factor. That game on my RX 6800 XT runs at 40-50fps when at 100% resolution scaling at 1440p. Why? It's got the fidelity of Half Life 1, why does it need temporal upscaling to run better? (I adore that game btw, Abiotic Factor is so much fun and worth getting even if playing alone!)
Not saying that's how every dev is, I know there are plenty of games coming out nowadays that look and run great with creators that care. Just feels like there are too many games that rely on these machine learning based features too heavily, resulting in blurriness, smearing, shimmering, on top of poorer performance.
Just hoping the expectation that something like an RTX 4090 does not become the default cost-of-entry in order to play PC games because of this. It would be unfortunate for the ability of game developers to create and tune by-hand to become a lost art.
I think Keanu Reeves is playing Shadow.
Edit: yup - https://www.ign.com/articles/sonic-the-hedgehog-3-voice-casting
Challenge accepted.
Being honest, and I know this isn't a laptop or some productivity device, but I personally very much dislike using any screen under 100Hz now, even for just simple desktop use. I think I get your point, that it would have made more practical sense to use a more economical display.
I just know I personally wouldn't spring for something like this if it only had a 60Hz display, though.
Yea, man. Nothing wrong with liking how the inside of a PC looks. All those traces, different colored PCBs, shiny heatsinks, components, etc. I could take or leave RGB myself but I wouldn't deny someome their glam.
Jesus. I always assumed there was creepy, evil "rich people doing weird shit" kinda stuff going on behind the scenes there, but this is worse than the masked-bloodpact-orgy-dressup deal I imagined.
I actually don't understand the hate Sweet Baby gets. The most I've been able to understand about it is that they use inclusive language or something.
Is that honestly it? Because that seems like a lot of wasted effort spent hating something pretty dang benign...
I'm going to be honest, I truly think there's more value to be able to enjoy things freely in life. People who find delight easily aren't as foolish as you'd think. When I'm salty, those are the people I find myself envying. I'm the one who feels like an idiot when I notice.
I would rather hang out with someone that allows themselves to feel joy in silly things rather than one who has no patience for mediocrity.
Angels Fall First - Update 29 (New map, controller support, AI and performance upgrades, achievements and more)
Steam Store page:
https://store.steampowered.com/app/367270/Angels_Fall_First/
Angels Fall First is a combined-arms, sci-fi wargame that first released in 2015. After 2 years, the small team behind the game has released Update 29 containing a huge amount of additions, improvements, balance tweaks, and a butt-ton more. They admit that this is a massive update, and there are likely bugs and tweaks that still need to happen, and Update 30 is planned, alongside the game's 1.0 release from Early Access.
Here's the Steam store page description:
> From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever wanted in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full AI support included! ... AFF focuses on team-oriented tactical gameplay and objective-based scenarios with a high degree of replayability....
I've been playing it for a while, on-and-off for the past few years. It's honestly a super fun game and I recommend it if you're into games like Tie Fighter/X-Wing, Battlefield, and Star Wars Battlefront/Battlefront 2!
The community's remained rather small and the devs know most people play against the bots, so they've improved the AI a ton. I'd personally love to get a crew together to play, so if anyone else is interested, maybe we can schedule an event or something?