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tiddy @sh.itjust.works
Posts 0
Comments 32
How Good at Math Does a Programmer Need to Be?
  • I would uh consider that pretty in deep gamedev, even lower than some shader code lmao - so yes you would need to know some math.

    Cracking open Godot and using a bunch of premade assets hardly even requires programming, much less mathematical knowledge

  • How Good at Math Does a Programmer Need to Be?
  • Depends on the industry and depth you want to go to, gamedev for example you can do without any, but all lower level custom graphics and physics are pretty calculus heavy.

    Website dev can be entirely independent of math

  • A Travel Media Server?
  • Can't say ive don't the full thing myself cause I couldnt find an easy way to mount network drives (there was a lot of jerry-rigging going on), but ive gotten to a webui before

  • Why are we training AIs on reddit posts instead of Research Papers? We could be saving the world!
  • Papers are most importantly a documentation of exactly what and how a procedure was performed, adding a vagueness filter over that is only going to decrease its value infinitely.

    Real question is why are we using generative ai at all (gets money out of idiot rich people)

  • ISPs tell Supreme Court they don’t want to disconnect users accused of piracy
  • Man most pirates use something like stremio or popcorn time off a home network, the real reason they need to fight this is were still on ipv4 - the amount of logistics they'd have to give a shit about just to address a device (then somehow beyond reasonable doubt attribute that device to a user) is prohibitively expensive

  • Making GUIs, how do you pick?
  • Honestly reading through your comments, I couldnt reccomend Godot more - I'll just toss some bullet points below.

    • GUI tools with lots of tutorials
    • Basic 2D and 3D rigid body simulations
    • Very extendable if you know C++ or rust
    • In house python like compiled language deeply engrained into the engine, which is surprisingly fast
    • Cross compileable to most devices, but honestly the engine itself runs on all devices I use so something like syncthing makes dev incredibly portable
    • Ecosystem is only growing by the day, most tutorials are game dev related reasonably but still cover most topics one could need
    • Basic GPU compute support if that's your thing

    Theres some things its not yet perfect at, like the web export could be better - and in depth things like minimising copies between CPU and GPU might not be as fine grained as hardcore devs would like, but if youre coming from mathematics and python it'll fit like a glove.

    Just for an anecdote I wrote a basic particle simulation in gdscript that was HORRENDOUS for performance, 200 particles all calculated the per frame force of attraction to every other particle then summed it; whole thing ran at 80 fps even on my phone