Here’s my thing: I don’t necessarily care what sort of game you make, I just want it to be feature-complete and technically solid (I.e. mostly bug-free). Whether that’s a small indie game or a massive AAA game, those two things should be true.
I think what most people find frustrating is that the in-game store is the most well developed part of most AAA releases nowadays, which often ship riddled with bugs.
I remember finding some comments from people being pissed that Blender got an Undo function. Felt like I was living in a bizarro world.
“Today, targeted advertising takes this concept to new heights, leveraging vast amounts of audience data gathered from the digital realm.”
Imagine being so proud of your data harvesting that you would write this.
I totally understand being spooked at the possibility of litigation, but this really seems like a poor exercise of judgement all around. Like several people have noted, LW isn’t hosting the pirates materials, and the pirate communities aren’t even on their instance.
Like, Reddit has r/piracy, you really think they’re going to come after LW when r/piracy has been around for years and is magnitudes bigger?
Do you use Blender in a professional environment?
I've always been curious about how others are using it. Currently, I use it to create 3D animations for tutorial videos at my workplace.
I’m so excited for Manor Lords. Looks like the type of medieval game I’ve been wanting for a long time.
I don’t love it, but I’ve found that it’s been less intrusive than I thought. Generally only feel it when the internet goes out. That said, I’ve got fairly good fiber internet, so I’m a bit privileged in this regard. We used to have absolutely horrendous rural internet and it sucked.