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tetrahedron metatron @mastodon.social

gamedev for fun #kappa, researcher of CG and the sorcery called shaders. PP credit: Qosic. Writer, novelist.

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Comments 4
How did you get into developing games?
  • @imekon
    Remembering a gleeful childhood moment one afternoon then deciding to search "learn game programming".
    I m now working on XR.

  • Tips for my first game jam?
  • @TeaHands @Walop
    The last time I had a game jam the 2nd dev (I was the main) assured me he is proficient in using git do I can rely on him to push to his branch to merge the day before.
    He ruined the HEAD history and disappeared with 6 hrs remaining that coulda gone into polishing.
    : :aaaa:

  • [CROSSPOST] Unpopular opinion about accessibility in gaming turns into actually a useful list of easy accessibility considerations
  • @TeaHands I haven't as my research topic changed...to VR xD ironic, I know, but doing well on that front since I m handling liquid sim here and pretty stable motion wise.
    One example I can tell is it can even happen in 3D because of that color combo shade issue: I was playing Shin megami Tensei V last year and In the early area where there is a broken platform near train rails, the area is too brownish/grayish. I started ventilating and had to stop. Other areas were fine cuz colors.

  • [CROSSPOST] Unpopular opinion about accessibility in gaming turns into actually a useful list of easy accessibility considerations
  • @TeaHands One underestimated accessibility issue imho would be reduction of motion sickness. hard to tackle beside the conventional 'just put a toggle for a dot in the middle" in FPS. Yet the issue is far from that. I had once suggested to make shaders that take this into account (lesser combo of dark/brownish enviro'ment look and feel which actually makes people sick, especially in shooting games). My research topic got rejected because of "lack of literature" which is sadly true