Hopefully he's a good veteran presence that we can flip at the deadline
I made a spreadsheet to keep track of their research progress, they'll start needing it next session so I'm hoping that helps keep me organized. I don't plan on deviating from the rules as written.
Ran the first session last weekend, I think it went pretty well. Forgot the saving throw for Malevolence for the minor haunts but otherwise mechanically went smooth. The ambiance was good, they seemed a little unnerved by the atmosphere, we didn't get too far into the adventure after character back stories but next session we should make a lot more progress.
That's a nice organizer for the tokens
Any suggestions for JRPG or tactical RPGs that play well on the steam deck?
Malevolence AP
I'm going to start running the Malevolence AP tomorrow, any advice specific to the campaign? Particularly interested in advice about how to handle the research section
It's nice to feel like we're moving in a positive direction for the first time in a few years