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switchboard_pete @fedia.io
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Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs
  • e.g., starfield would've been a very different game had you been able to fly space -> surface, and had there been vehicles to do actual exploring with

    it would've completely changed the way the game plays, and opened up new possibilities for design. it also would've removed many of the oft-criticized loading screens and made the whole experience flow better.

    but they can't do any of that, because the engine isn't good enough to support it.

    sometimes you can't make a choice because the engine says no

  • Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs
  • Bethesda can't improve because they keep catering for the lowest common denominator

    even in your ideal world where they perfect the world, quests and characters, tes 6 is still going to suck if core gameplay plays the same as skyrim, which played the same as oblivion

    they can't improve that core gameplay without a better engine

    new vegas and london are popular in the same way 1 and 2 are popular, which is "not mainstream enough to sustain a studio like bethesda".

  • Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs
  • the average player doesn't care about crunchy rpg systems. they do care if the core gameplay would've been outdated in 2010.

    bethesda doesn't seem to be able to improve the core gameplay because the engine can't cope.

    even if you fixed the writing and tossed out the awful procedural generation in favor of hand-crafted environments, at it heart it's still going to play like a stripped down borderlands 1

  • Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs
  • "perfectly tuned" means their game engine is coupled to their game design, which yeah, more or less makes genuine creativity impossible

    not to mention the psychological factors, like the hurdle of convincing higher ups to try something new when simply not doing that is 10x less work

  • Skyrim lead designer says Bethesda can't just switch engines because the current one is "perfectly tuned" to make the studio's RPGs
  • josh sawyer has said their engine has the best content creation pipeline he's worked with, which is probably why they're reluctant to give it up

    but surely at this point they have to be doing something in the background to move to a different one. i seriously doubt they didn't try to get space-to-surface flight working, but evidently the engine didn't let them...which is more or less the same story as every other time they've tried to break out of the mold they've carved for themselves. it always ends up a janky mess.

    whenever they build out actual new mechanics for the engine, like the settlement building in fo4, or the space flight in starfield, they're always just grafted on, rather than being interwoven with existing systems.

  • The value of x
  • the answers here assume that the base is a continuous, straight line

    given one of the angles on the left triangle is a right angle on the diagram, but 80 if you calculate it, you can't assume that

  • Is it possible to stay alive just for something you want to do (I mean dyeing of old age) like Jimmy Carter wants to stay alive so he can vote for Harris? Have you seen or heard example of this?
  • i can't source it and it's tangential but i do remember hearing about some study that looked at people's reactions to their cancer diagnosis

    • some people react with melancholy
    • some people react by entering into a strict regime to give themselves that maximum chance of surviving, like heavily controlled diet, exercise, etc.
    • some people react with outrage and denial, just refusing to allow the fact that they have cancer alter their lives

    and the outcome was that the second groups had better outcomes than the first, but more interestingly, the third group also had better outcomes than the first