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stphven @lemmy.world
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My players decided to try summoning an elder god in order to gain immortality in Call of Cthulhu. Your best ideas for how this will inevitably go horribly wrong?
  • The bad news: Summoning an entire elder god is hard. They end up summoning one of the innumerable lesser horrors in the elder god's orbit.

    The good news: The summoned entity is going to grant them immortality.

    The bad news: The players will experience an eternity of never-ending horror and torment.

    The good news: Since it's just a (relatively) lesser entity, the players actually have a slim chance of ending this curse, returning to blissful mortality.

  • How do you buy hololive music?
  • I've had the same issue. I'd like to support the artists, but the music is only available as physical media or for streaming on sites I can't use or don't want to give money to.

    My current plan is to support them by buying unrelated digital merch, such as voice packs. Though if too many people do this it will distort with their metrics, so it's not a great solution.

  • Party roles

    I'm a veteran of several different groups, hoping to start a large new group of mostly new players. One issue I had in previous groups was players not knowing what they should be doing at any given time. There were also disagreements about base design, with everyone having their own opinion and no easy way of choosing one over the other.

    One solution I'm considering for this next group is to have each player take on a specific role or two. This would give them clear goals and responsibilities, and would give each player the final say over their respective domain. This is more or less how we ended up playing during my last game, but just providing the roles earlier and more explicitly.

    • Beastmaster - Builds and manages the animal pens. Tames and breeds wildlife, providing a steady supply of meat.
    • Brewer - Builds and manages the beehives and fermenters. Provides a steady stream of mead and honey.
    • Chef - Builds and manages the kitchen. Provides a steady supply of cooked food.
    • Expedition Leader - Builds and manages the cart and portal hub. Ensures supplies needed for expeditions are conveniently placed near portals. Carries extra supplies to distribute while on expeditions.
    • Farmer - Builds and manages the farm. Provides a steady supply of crops.
    • Harbourmaster - Builds and manages ships and the dock. Keeps ships repaired; ensures party has supplies needed to craft ship, when relevant.
    • Lord of Festivities - Builds and manages the grand hall (room for max comfort). Organises fun and silly events. Adds flourishes to the base.
    • Lumbermaster - Plants trees and harvests wood. Provides a steady supply of wood of different kinds.
    • Miner - Builds and manages mining outposts. Provides a steady supply of stone and metal ore.
    • Pathfinder - Builds and manages roads, bridges, and the cartography table. Explores new lands, marks resources and locations of interest, forages while on the go.
    • Quartermaster - Builds and manages the storage area. Keeps materials sorted and well labelled.
    • Smith - Builds and manages the workshop and forge. Produces a steady supply of coal and refined metal.
    • Watchmaster - Builds and manages base defenses. Responsible for defense during raids, and protecting the party during expeditions.

    How does your group share responsibilities? Do you have explicit or implicit roles? Any others you'd add to the list?

    Note: I know these roles aren't equally difficult or complex, but that's ok - some players like simple jobs, while others like the advanced or time consuming stuff.

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    Elf-san wa Yaserarenai. • Plus-Sized Elf - Episode 1 discussion
  • I wonder if it's just a throwaway production hoping to go viral? I used to see a lot of art from the manga in a sort of "yo wtf is this? lol" kind of way. Maybe they're banking on that meme potential, hoping it will be sufficiently attention grabbing to get people talking?