Getting language_not_allowed
error, when commenting anywhere from my instance
I only see the error in the logs of the instance's backend. It looks like this:
ERROR HTTP request{http.method=GET http.scheme="http" http.host=my.host http.target=/api/v3/ws otel.kind="server" request_id=9b6fce13-83ef-40be-bcef-9771bf0af7b5 http.status_code=101 otel.status_code="OK"}: lemmy_server::api_routes_websocket: language_not_allowed: language_not_allowed 0: lemmy_api_crud::comment::create::perform with self=CreateComment { content: "content", post_id: PostId(1), parent_id: None, language_id: Some(LanguageId(37)), form_id: Some("comment-form-5zOoMA7fIkVI2XvABLvr"), auth: Sensitive } at crates/api_crud/src/comment/create.rs:42
First of all, I don't understand, where the error originates from - lemmy.ml or my instance? Second, what it all could mean, and what I can do about it?
I tried changing the languages around - in the settings of my server, my user, and under the comment itself. I get the same error every time. Right now, everything is set to "English"
I wish I could comment here from my own instance, but I can't. [email protected] returns only 3 posts for me.
Everything is so weird, I guess I'll be spending some next few days and nights in the support community. thread 'main' panicked
everywhere in logs. The communication between nodes is really inconsistent.
I'm not the most patient gamer, and usually I would skip story/lore related notes in games, and even main story cutscenes. Here I was kinda invested.
I looked through the wiki for a couple of hours, and I got the impression, that even the connections between the main story bits are just fans' speculations. But anyway, I think, it would be a good idea to recollect the facts on your own, read about the references and build your own picture first before checking online - I feel like I kinda spoiled it for myself a bit by rushing to the wiki.
I just finished signalis today. What do you think about games with abstract/obscure style of narrative? Where you have to speculate a lot, fill the gaps yourself and maybe, ultimately, getting out without any clear picture, about wtf happened there at all lol?
It's one of those types of games. I personally tend to like them. Pathologic, for example, is one of most special gaming experiences for me. But after finishing Signalis, I felt mostly frustrated with how incoplete the story was - I haven't even managed to feel any connection with the protagonist and her goal.
Anyway, yeah, it's a great game, that will definitely live in my head for some days, but it's a shame the story didn't click for me.