Well, you’re shifting from a fan POV to a developer POV here.
From the developer POV, it’s not wasted time. They are getting a constant stream of money. As long as they can tread water and make their motion look like progress they have an endless source of income.
Its supporters bounce between “It’s already out!” and “Developing such a huge game takes time.” depending on which stance is more convenient in an argument.
I dunno, seems incredibly competent to me.
It’s a different kind of beast.
NMS released. They put it in a box and said “This is the finished game”. It was then torn to shreds and the long road of updates was a redemption story for an already released product.
Star Citizen will NEVER be done. It will always exist in some weird development alpha-beta limbo. It’s never going to go on Steam or shelves as a finished product. This allows the developers cover to always say the game is in development as a shield against any and all criticism. From their perspective it’s kind of perfect. Fans throw money at it endlessly and the development never really needs to reach a coherent state of being finished. Why would they ever want to actually release a finished game?
Do you have a single fact to back that up?
I dig this look. Pretty sure the same person did a knight in the same style. The colors and kitbash aesthetic choices are very similar. I must look through my books now.
It’s just a small multi-time fee of 500 morbillion dollars, jeez, just pay the redditorino CEO a fair price, you 3rd party bullies.
Some alien colonies were heavily polluted when warfare destroyed industrial waste containment facilities
![](https://lemmy.ml/pictrs/image/e954df43-7d9d-4312-916b-3824dd2652c1.png?format=webp&thumbnail=128)
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During the Shutdown War between the alien species known as the Arweli, and the Robot collective known as Groupthink, massive planetwide bombardments occurred.
Arweli industrial planets were targeted particularly as a means of slowing their war effort. Several times, Groupthink suicide ships equipped with a preciously irreplaceable drive crystals would jump deep behind the battle lines and into Arweli territory to unleash a planet wide barrage of atomic weaponry faster than the defenses of the planets could react. The resulting devastation of industrial facilities on the surface of these planets released unimaginable amounts of toxic byproducts into the environments.
After the war, many species including humans would make expeditions to these dead worlds in pursuit of resources, but would find mutated and degraded offshots of the Arweli species clinging to existence in the ruins.
The Mass Effect series, specifically Mass Effect 2. The atmosphere, the scale, the characters. It's the kind of thing where a AAA budget really bring to life things that AA or indie would have had to cut down.
Fallout 4. I have a lot of problems with the story, worldbuilding, and endless minor nitpicky complaints about this game. However it is an amazing accomplishment and when it does something right, it does it very right. The game is the foundation of mods that make it amazing, and while the game didn't create the mods, they wouldn't exist without the game. To me Fallout 4 is "I played this game for 800 hours and there's nothing to do!" kind of complaining.
The most recently purchased game that I beat (aside from multiplayer only stuff like Deep Rock Galactic) would be Black Mesa. Motivation to see the overhaul of xen at the end of the game really kept me going.
I recently beat Fallout 1 again, but I was using a high intelligence, high luck gambing critical hit sniper so it was more like an experiment to break the game. I'm in the middle of a 1 intelligence playthrough and its challenging but becoming a bit routine now that I've overcome early hurdles.
I had multireddits for my subscriptions, but I liked discovering new things. With the extreme amount of trash filtering I did to r/all, it allowed me to discover interesting places I’d have never found on my own.
There are decades worth of great games already out. People should be open to trying out older games, even if it means slight hurdles in downloading compatibility mods or patches.
I download a lot of videos when I watch on desktop. This gets rid of ads. It also preserves them, since videos can get taken down for very esoteric reasons.
The real fallout will be seeing what the numbers look like after July 1st. When all the third party users are given the unavoidable choice to switch to the official app or not. If engagement goes down then and stay lower, it’s ogre for Reddit.
I actually ended up getting a really nice and thoughtful gift. (And cookies which I absolutely did not eat.)
Fluff is what zoomers would call “lore”.
I’m pretty he just wants to go take a week long nap before answering any more questions.
They’ll be right. The quality of everything, not the least of which is internet scrolling, that the general public accepts is horrendous.
Somebody else put it best here that Reddit won’t die, it will still be around for all those people. Hopefully the rest of us move on and Reddit becomes “Oh huh? That place is still around?”
Secret Santa was back when Reddit still had a semblance of community, which I realize now means trust. I’d never trust a Reddit secret Santa these days. Heck, I’ve done successful 4chan secret Santas and I’m still not brave enough to want a modern Reddit secret Santa.
The scumbag Steve hat really gives it the age of a fine wine.
I run a site that archives interesting minis projects
If anybody wants to take a look. I put up posts on all kinds of minis stuff, but there is a focus on Oldhammer and scratch building stuff. I just want to show it off. I plan to keep adding and making it a kind of archive for projects that I find very cool.
Yes, self promotion. No, I don’t get any money out of it or anything. No ads. I run it at a loss, and all the minis are put up after talking with the creators
The Liefeld Colony is home to a culture of highly genetically modified humans
![](https://lemmy.ml/pictrs/image/a620c7fb-de62-4d3d-9632-6f8cf45b910e.jpeg?format=webp&thumbnail=128)
![](https://lemmy.ml/pictrs/image/a620c7fb-de62-4d3d-9632-6f8cf45b910e.jpeg?format=webp)
The Liefeld Colony was one of the earliest independent colonies that cut ties to earth's central government. The colony was dedicated to pushing the limits of genetic modification in humans to create the ultimate in physical power.
Over the years, the colony has produced more and more extreme physical advancement among most of the population. Muscles piled atop muscles are the normal physique.
There have been downsides. In the quest for this physical advancement, safety, especially relating to mental and intellectual consequences has been ignored. The average Liefeldian lacks the inclination for education, and the systems in place for the youth primarily focus on athletics and martial skills.
The colony's main super computer known as I.M.A.G.E. was originally an aid to the scientists running the research, but has slowly turned into the only entity on the colony capable of sustaining genetic augmentation, as well as running all of the utility and infrastructure systems.
The material needs of the colony are demanding, and as such many Liefeldians are employed off-world as soldiers, bodyguards, and hired goons all in the service of sending money and resources back home to the colony. Liefeldians have reputations as tenacious and capable fighters, though not to be hired on missions where minimal collateral damage is required.
(I hope my reference with these guys is just obvious enough)
Tim Cain is making videos which are specifically about game design but have a lot of great insights into world building
This video explains my idea for why Vaults really existed...Vault-Tec wasn't trying to save the inhabitants of the Vaults, but instead they were testing tech...
![The True Purpose of Vaults in Fallout](https://lemmy.ml/pictrs/image/a1a72b30-2ff4-4570-afe1-d68b8c3d921f.jpeg?format=webp&thumbnail=256)
Tim Cain was the lead on the original Fallout, but also many other well regarded RPGs. He has a channel and I picked a video at random but really suggest watching them all. He has a lot of insights into designing compelling worlds that I think translates well into worldbuilding, especially worldbuilding for the purpose of running a TTRPG.
The very first doodle I ever did of what turned into my scifi universe
![](https://beehaw.org/pictrs/image/7ab353d7-c446-4e9e-ba6b-23dbaf18d760.jpeg?format=webp&thumbnail=128)
![](https://beehaw.org/pictrs/image/7ab353d7-c446-4e9e-ba6b-23dbaf18d760.jpeg?format=webp)
This was drawn on a post-it note while enduring cubicle life, so excuse some of the blurriness.
My main character is a woman adventurer. She is a veterna of the Shutdown War, where she was a pilot in the militia of an independent human colony that was caught in the middle between both sides of the war. Late in the war, her ship was shot down, leading to a loss of her right leg and arm. Like many veteran humans, her colony was destroyed and she ended up jobless, and inside of a corporate controlled zone. She couldn't fly ships without high end prosthetics, and she couldn't afford prosthetics. Stuck in a low paying assembly job at a ship part's subcontractor, she eventually was approached by another character who provided prosthetics in return for piloting services. There's more to that, but the TLDR is that she ended up with her own ship, along with two crewmates doing independent jobs.
The robot pictured is one of her crewmates. He was another human who served in an independent colony militia as a ground level soldier. Where he was sent had an atmosphere that had biological elements harmful to humans. The soldiers were given 'Big Reds', which were essentially cigarettes containing chemicals to counter-act the harmful elements in the air. The Big Reds were useful short term, but in the long term caused irreparable damage to the human body. Riddled with fatal illness, this character agreed to have his brain transplanted into a robot shell by a scientist needing test subjects for his radical techniques. The scientist ended up on the wrong side of the law for not paying his taxes properly, and ended up gunned down by corporate tax resolution specialists, leaving the soldier in his new robot body on his own.
In the picture the two characters are in a side adventure, being chased by a minor alien species, and in a standard amount of peril.
As you may have noticed, no names were used. This is because while this world has become extremely detailed in my mind, I am terrible at finding and sticking with names I really like.
I make little paper and foam dioramas as relaxation activities
![](https://beehaw.org/pictrs/image/2efd8e90-bb6c-47f7-9fe7-79c0d23f7f34.jpeg?format=webp&thumbnail=128)
![](https://beehaw.org/pictrs/image/2efd8e90-bb6c-47f7-9fe7-79c0d23f7f34.jpeg?format=webp)
I do a lot of tabletop wargaming projects, but sometimes it’s nice to just make something out of nothing for the sake of it. I don’t get to show these projects off much.