

Old school RPG guy, 59, in Florida US. Traveller, Hero, Cyberpunk, Action! System, and about a hundred others.
I have never met a dice-pool mechanic I didn't dislike or despise. What makes your compelling?
It is much faster than a GM fiat.
• I refer to this as the 'Video Game Rule'. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-
I was about to comment “When one of my players asks whether they can do something completely unreasonable I look at them, roll a D20 openly on the table and without checking the result, say ‘no’”
Oh, GM Fiat... I always preferred the GM Camaro, but you do you... ;-)
I have always done this randomly since 1977. I was a kid but my mom and godmother were huge ERA supporters and it just seemed correct.
Come on over to Traveller
Discussion of the various incarnations on the Traveller RPG by Marc Miller, et al.

For fans of Traveller specifically.
Alternative Rules & Influence
I have I think 14 or 15 different versions of Traveller. From classic first edition, to tiny fan-based Traveller Hero and Action! System Traveller. Although these versions give me a wide variety of rules and systems, I still use many other games to provide character and flavor. Games like Theatrix, Mekton Zeta, Last Exodus, and High Colonies. So what systems and settings influence your Traveller settings and series?
Welcome to Traveller
In my humble opinion no RPG community is complete without a small forum to discuss the Grandfather of SF RPGs. posts and comments regarding any of the fifteen editions of the game are welcome.