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quacker @kbin.social
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Comments 8
What did you think of Sea of Stars?
  • I liked the plot and story. There are plenty of unique/memorable moments. It gets off to a lethargic start, unfortunately, though. The first like five hours at least are quite dull, and I don’t blame anyone for dropping the game based on that. But it improves massively after the intro, and the story is what kept me going.

    The writing and storytelling are not good. There’s way too much dialogue and it’s constantly changing tone. One second there’s a meta 4th-wall-breaking joke and the next second it’s serious or sad. It takes me out of the world and many moments lose impact because of this.

    The characters are mixed. The two protagonists have zero personality, which is partly a symptom of them being entirely interchangeable. But most other characters have great backstory and some are quite interesting

    The combat and gameplay did its job, but lacked depth. The weapons and armor were just simple stat changes, and the stats are pretty standard (hp, mp, phys atk/def, mag atk/def), so character progression was uninteresting. The magic/type locks in battle were sort of more tedious than fun, but I appreciate that it requires some thought and is something unique.

    I like the world design and the verticality that gives some interest to running around the world. There are unlockable shortcuts so that you don’t have to repeat long sections again, and there are plenty of rewards to make exploration somewhat worthwhile.

    The artwork is amazing. There’s a ton of unique detailed pixel art. Admittedly, I do think some animations are a little rough or are simplistic - like a static sprite bouncing up and down - but this is pretty minor.

    I’m mixed on the music. It’s technically great, but I don’t really want to listen to the soundtrack again, honestly. One thing that’s impressive is the music changes seamlessly during night/day cycles so actually every song has like two renditions (or something) which is kind of crazy.

    The ending is rushed, though I only really felt it’s the last area (the tower) that’s rushed. You get to the top and the final boss is one fight with space shooter mechanics (???) incorporated, and then the game ends right after. It’s too quick. That actually did motivate me to unlock the true ending, because I felt like there must be more. And unlocking the true ending didn’t take me all that long, but it does suck that it’s a collectathon.

    Overall, I enjoyed it a lot, but wouldn’t play through it again. It’s like a 7/10 for me.

  • Extra grateful to be childfree
  • Why do you go into other communities to complain about someone’s posts? An entire condescending post dedicated to complaining about something that has zero effect on your life - why bother? You could just ignore it, or even downvote it, and then just move on.

    Having or not having children is a significant life decision. Maybe people want to talk about it? That’s why this community exists.

  • The godot community forums are closed
  • Yep. The communication about funding could be way better from Godot, but this forum maintainer is at best naive, if not completely delusional.

    They don’t understand how hard running a large open source project is:

    • They call them amateurs for not fixing long standing issues that they probably just don’t have time to get to.
    • They complain about a one line change/fix not being merged for supporting mix-mode lighting - both pre-baked and real-time. I need to double check that I didn’t misread that because of how absolutely insane that sounds.
    • They complain about broken stuff without realizing all the stuff that reliably just works in Godot.
    • They complain about 4.0 being called “stable” without realizing that stability refers to API contracts not being broken (at least this is the case, according to another forum member).
    • They also think game engine development is easy apparently because they could get something working in months of working with OpenGL or such, that probably doesn’t support all the same features, isn’t as nice to use, isn’t as cross platform, etc.
    • They also think they are so well informed about the engine development because they made literally one contribution to the Godot code. They have been using Godot for years but that just still screams of a lack of knowledge of all the Godot internals and how OSS development works.
    • They complain about a case where MIT licensed code was used without attribution. Legitimate concern but very likely just an oversight. Godot has a copyright file with detailed attributions and someone else indicated the code was adopted from a long time ago.

    I get that it’s frustrating seeing a new version of software not fix your problems, but this person really just doesn’t know what they're talking about. They have some legitimate concerns/complaints, but calling it a scam so publicly is just completely ridiculous.

  • The godot community forums are closed
  • W4 link does say, in its title, that the money raised was for “Godot Engine Growth”.

    From reading through the forum thread replies (I’m not familiar), it sounds like W4 is a separate legal entity than the Godot foundation, and the $8.5M in question is from commercial investors.

    If true, then it would literally be fraud to use that $8.5M for other than it’s intended purpose, which unfortunately seems to mean something different than actually working on the Godot engine itself.

  • What Are You Playing This Weekend? (July 15th)
  • I started Dead Cells because it came with PS Plus Extra (I think).

    I played for three hours which I guess is a good sign. Actually my first run was probably unusually good. I picked up a fire blaster from a gold statue and that weapon pretty much one shot and burned everything up to the first boss, but I died in the next area.

    My main gameplay complaint is fuck those bombs that explode into more bombs.

    My other minor complaint is it’s a little too meta. I’ve already seen a bunch of obvious to blatant references to other indie video games, which detracts from its own world and identity a little.

    I don’t know if I like it enough to keep playing. The areas can be pretty long. I made it past the second boss and into the castle area, and those enemies were just annoying. The clock tower was annoying enough. Even cheesing through them with repeated frost, I took a ton of damage from just a few enemies. So it is challenging, but I’m not sure how much I want to grind up to that skill level. I was sort of more frustrated / bored than having fun unfortunately. There are ten million things to unlock so maybe I’ll circle back to it at some point.

  • What is your best gaming memory growing up?
  • Not sure if I can pick one:

    • 4-player Mario Kart 64 with siblings
    • Command and Conquer Red Alert, Red Alert 2, and Generals with my dad and brother
    • Halo 1 and 2 co-op campaigns with my brother
    • 007 Nightfire multiplayer with my brother
  • Xbox Games Showcase + Starfield Direct reaction thread
  • It seems like Microsoft is finally building up to a library of killer Xbox exclusives 3+ years after the Series X was released. Hopefully, Starfield, Fable, and Avowed live up to the hype and have smooth launches.

    After The Outer Worlds being so mediocre, I hope Obsidian is a bit more ambitious with Avowed (and The Outer Worlds 2 which has been in development a while now).