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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PA
paperplane @lemmy.world
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  • Projects for Apple platforms usually also use .h, where it could mean anything from C/C++ to Objective-C/C++.

    In practice, Clang handles mixed C/C++/Obj-C codebases pretty well and determining the language for a header never really felt like an issue since the API would usually already imply it (declaring a C++ class and/or Obj-C class would require the corresponding language to consume it).

    If a C++ header is intended to be consumed from C, adding the usual #ifdef __cplusplus extern "C" {... should alleviate the name mangling issues.

  • Introducing OpenD
  • Side note: Rust is the only of the three to have an ML-style type system, which is generally agreed upon as one of the most theoretically sound foundations. Also the point is that Rust does it precisely without requiring dynamic allocation, as opposed to Go, for example.

  • Attack of the week: Airdrop tracing – A Few Thoughts on Cryptographic Engineering
  • Why not just add a timestamp that rotates every, say 5 seconds, to the hashed data?

    That would make it infeasible to precompute the table permanently (it would have to be precomputed for a very narrow attack window, which is still better than nothing)

  • I love Kotlin
  • That article tells you how to set up syntax highlighting and run the command-line compiler by hand, not really comparable to IntelliJ... The article feels like a generic SEO post

  • After USB-C win, EU tells Tim Cook that Apple must 'open up its gates to competitors'.
  • In principle you can, the Mach-O format is openly documented and implemented in the major compilers. The issue is that you need a sysroot (aka SDK) of the frameworks and headers for your target OS, which in Apple's case are proprietary and cannot be redistributed legally (you could probably rip them out of a macOS installation yourself though). For iOS apps you'd also need to sign the binaries and install the app to the device which is non-trivial to impossible to do on other platforms.