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nachof @feddit.cl
Posts 5
Comments 46
Qué jugaste la semana pasada? #23
  • La tercera partida de la campaña de Oath que estamos jugando. Como somos todos viejos es difícil coordinar un momento en que podamos todos, pero bueno.

    Como canciller logré mantener el control, gané por defecto. No era Oathkeeper, pero nadie más cumplía su objetivo.

  • What do we call a game like Oath?

    So Oath is not a legacy game, because there's no permanent changes to the game (no destruction, no stickers, no writing, nothing). It's not a campaign game either since there's no overarching narrative covering multiple games (well, not one provided by the game, at least). So it's kind of its own thing.

    I really like the idea of what Oath is going for: a living game that changes and evolves with each play, but not in a permanent fashion, and not with an end. In that sense it's markedly different from a legacy game (which has both permanent changes and also a set end to those changes). But when trying to find other games like it I find that I don't have a word to describe it. It seems like right after Risk: Legacy came out everybody agreed on the legacy tag for that kind of game, and then when Pandemic Legacy came out it was irreversible. Now everybody knows what a legacy game is. Oath seems to be doing something just as new as the legacy thing was back then, but no term seems to have come out. Like, there's no category of "chronicle games".

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    What kind of boardgamer are you?
  • I’m sort of peeved that boardgames has gone from a “hey, I get to sit in meat space not staring at a monitor and doing something fun with friends” into a consumerist dog and pony show.

    I feel like part of the problem is that the people participating in and boosting the consumerist aspect are the ones with the shiniest toys to show. Like, sure, 1830 is an awesome game (even if I still can't get a regular group to play it), but you won't get more upvotes for showing off your 100th game of 1830 than your first game of <insert the newest game>.

    An look, I like having new games. I enjoy the feel of new puzzles to try. But in the end, it's as you say, the best part of the games is getting together with friends and doing soemthing fun for a few hours. Having a collection as a backdrop in my video calls is not the point of buying games.

  • Best way to learn a new game?
  • My process used to be:

    1. Read the rules before everyone arrives
    2. Play the game and have fun
    3. Read the rules again
    4. Email everyone with everything we played wrong

    Now that I have kids I don't always have the luxury of reading the rules the same day we play the game, so what I usually do is I read the rules a few days in advance, which means I won't remember as much when the time comes to play, so then I end up complementing that with a rules explanation video.

  • Fosstodon's position on Meta's Threads
  • If some random dude comes in and opens a new instance, and then it comes out that this dude willingly associates with white supremacists, is a known creep, and even had a hand in an actual real life genocide, everybody would defederate without a second thought.

    But suddenly that dude is Facebook and has a shit ton of money and everybody is just wait and see.

  • Game for 5 year old
  • TtR first journey is great because it's easy to transition to the "full" game after they outgrow it. Catan junior is similar in this. That's also my main complaint about Stone Age kids, it's not really the same game.

  • Using ChatGPT for bordgames?
  • The problem with this is chatgpt is shit at facts. You ask it a question and it might just give you bullshit, and you tell it to provide a citation and it will happily invent one. There's no easy way to verify whatever it says to you, other than going to the source, which kind of defeats the whole purpose of this exercise.

  • I'm quite interested on this board game, but I live in a country that literally no one plays it
  • Aside from the online options you've been given (which are good), are you a 100% certain that nobody's playing it in your country?

    I assumed the same thing when I first started learning about the game over twenty years ago, and I found out that there was an email list for a group of players in a neighboring country, so I subscribed there and lurked. A few months later somebody else from my country joined and, instead of lurking, she did the smart thing and asked. And sure enough, somebody replied. Turns out there was a group that met weekly in a pub five blocks from my house.

    So basically, I wouldn't totally discount the possibility that there's other people closer to you than you think.

  • What books are you reading at the moment?
  • State Tectonics, third book of the Centenal Cycle by Malka Older. It's not bad so far, but it feels like too artificial. Like the setting doesn't make much sense, the author just wanted to play with it. Yes, same applies to the first two books. I liked the first one much more to be honest.

  • Websites telling me what I can do with my own browser so they can have their pointless cookies
  • There's no way to prevent a malicious user from voting multiple times in an online poll, unless you can somehow tie it to a real world identity (and even then it's not going to be easy).

    This is just something to stop the workarounds that a 50 year old CEO was aware of.

  • This is slightly annoying

    I have four Uwe Rosenberg games. Three of those follow a similar format: game title on top, then a line, then some dude, another line, publisher logo. But Feast For Odin had to go and be all creative and unique.

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    Day 6: Best Cooperative game - Spirit Island
  • The problem with a single spirit is that the different spirits have different strengths and with just one you'll be missing something. Like, for example, there's the storm thing that is super powerful and destroys buildings, but it doesn't do much against single explorers, and if you don't have a way to contain those somehow even with your superior building destroying powers you won't be able to keep up.

    That is, it's actually harder with one than with two.

  • Lemmy instance admin concerned about decision to remove CAPTCHA amid spam waves
  • I have an instance that I created just for testing the software. It's not being used. In fact, since it's for testing only, it's not even federated (federation turned off) because I don't want to inflict my testing on anyone else. Also, the URL is not published anywhere. Since it's just for testing, I had it with open registrations. A couple of days ago I woke up to find twenty new accounts. Somehow spammers got to it (again, no federation, URL unpublished anywhere). My theory is that since it was lemmy.<domain> that they were trying that kind of subdomain randomly. Anyway, manually removing 20 accounts from Lemmy is a pain. Moderation tools in Lemmy are severely lacking yet. I mean, it's alpha software, we know it's still a work in progress, so some issues like this are to be expected. But my point is that they shouldn't be removing the very few tools to prevent spammers that instance admins have.

  • Recap Monday - Week 23
  • Saturday was our twice a month large meetup. Went with the kids for the first couple of hours, and we played:

    • Dodo. The kids love this. It's really simple, just be fast and remember position of the tokens, and that's it. But it's a lot of fun watching that ball roll slowly towards disaster.
    • Team3. Interesting communication game, we discovered that if the 8 year old gives spoken instructions to the 5 year old tempers can get a little hot. All other combinations worked well, it was just that one that didn't.
    • Stella. My 8 year old loves it, but the 5 year old still isn't fully ready. She has issues with mapping the cards to her pad. Still, by the fourth round things went much smoother.

    Then the kids went home with mom and I got to play a couple of heavier titles:

    • Pax Pamir 2nd Edition. First time playing. I expected this to be good, but it was still much more fun than I expected. The rules seem a little dry, like you're just moving stuff around, and all the theme will be all condensed in the card text. But then you play it and everything feels very thematic. I'm pretty sure we played it extremely wrong (in the strategy sense, I think rules were fine), but still had a blast. And I think it would probably work better with at least one more player (we played a three player game)
    • Beyond the Sun with expansion. I love this game. First time playing with the expansion (the other two players were also first timers, one was also a first time BTS player). I really liked the leaders cards. Also, it was a weird game, in that there was no achievement token in either Empire or Trascendence. One player had the leader that gives you a private achievement, and he completed that, plus the other two achievements that were drawn (4 strength in three locations, fully empty a single disc track), that meant three and triggered game end. He was the second player, and I was the third player, so I maneuvered to be able to colonize a fourth system, while at the same time denying player 2 the ability to do so in two of the systems he had a majority in. Player 1 had nothing to earn him more points than maneuvering over the map, so he did that, and he couldn't prevent me from colonizing (I had two possible targets and he didn't have enough ships/jumps), so he prevented player 2 from doing so, since that was a 9 point difference (5 from the planet, 4 from the achievement). Player 2 had his turn busted, so he instead prevented me from colonizing. My last turn was also maneuvering on the map, so nobody got their fourth system, and the achievement stayed empty. And for techs, there wasn't even a single level three tech researched. The leaders do push you to play more on the map board, plus only a single guild came up, and I chose the terraforming one because others were better prepared to take advantage of the research action. And only a single level 2 tech that could research level three was drawn, but again, it was discarded. So that was it, no level three techs, so of course no level four either. Scores were quite lower than we've seen other times, too: 36/32/31. Anyway, definitely the highlight of the night, and as usual after playing BTS I'm left wanting to play more.
  • Supernaut set up a page to follow which instances have signed the Anti-Meta Fedipact
  • The reason is that Meta is an extremely harmful company. They've enabled the worst kind of people in their pursuit of "engagement". It's no exaggeration to say that Facebook enabled a genocide. So if people are (correctly) quick to block instances where fascists congregate, why would Meta be treated any differently just because they have a ton of users? They enable fascists, they provide them with a platform. And now they want to bring that platform to the Fediverse, which has been a place that has traditionally been anti fascist.

    And that's just assuming they'll be good citizens and won't do an embrace, extend, extinguish thing, which we all know they will do whenever they feel secure enough in their position to do it. So rather than waiting until Meta is already integrated and it's harder to do it, the idea behind all this is to prevent the issue from coming up in the first place.

  • Staked cryptocurrency to ensure good behaviour

    cross-posted from: https://lemmy.ca/post/703141

    > I am very excited about the possibility of the Fediverse, and the potential for many experiments in instance governance. A problem that all instances must content with is trolling and spam. It seems very difficult to impose a cost on these bad actors without harming honest users as well. Either instances have minimal signup friction and are vulnerable to being overwhelmed with bad actors & defederated (see the recent defederation decision from Beehaw), or they present frustrating barriers such as manual approval or waitlists for folks who just want to have fun > > A possible solution comes from the blockchain space, which has been dealing with anonymous bad actors since its inception. Many blockchains and blockchain apps require users to stake some asset in order to gain certain privileges (basically a deposit). If the user is determined to be a bad actor, they lose some or all of their stake. > > An instance could be integrated with a smart contract to manage membership could be very effective at dissuading trolls and spammers. A user could stake a small amount of money (say $10) in order to create an account on the instance. This could be done very quickly and would require no manual approval from admins. If the admins determine they are acting poorly, they could ban the user and slash their funds. If an honest user decides they don't want to stay on the instance, they could delete their account and recover their deposit. > > I've got a prototype smart contract for this. Would be interested in working with someone on this if there's anyone with experience with the instance management

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    Pocket Dungeon: 3D-Printed Dungeon Crawler Board Game

    Really interesting 3d printing project. Not mine, I just got sent the link and felt like I had to share it.

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    Any fedidrama communities?

    I'm thinking something like /r/SubredditDrama in Reddit. There's always some interesting drama in the Fediverse and it would be nice to have some place to compile the info and watch it.

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