I wrote about the brand new Nexus mods app before, as it's quite a promising exciting development for the future of modding (especially for Linux and Steam Deck). And now, they want your feedback.
>Yesterday, July 1st, they announced the Alpha release of this next-generation mod manager and their new Product Manager got in touch to mention they "would be really keen to get feedback from Linux users". So this is your chance to ensure Linux (and Steam Deck) finally become a first-class citizen for game modding.
https://www.gamingonlinux.com/ is a wealth of information, of which, I am not willing to let go, as it is a resource of current news that is very relevant to this "Linux Gaming" sub. So no; I will not stop linking https://www.gamingonlinux.com/ to this sub just because you got butt hurt.
Here it is once again. It's that time of the year. Valve have opened the floodgates for you to throw money at your screen during the Steam Summer Sale 2024.
Locked the post due to many, many off-topic comments
While every month Valve has been posting a fresh set of the most played Steam Deck games for the previous month, they've now added a dedicated Steam Chart for it.
The time is finally here. The next big stable update to the NVIDIA proprietary driver for Linux with version 555.58 bringing Wayland Explicit Sync.
>The time is finally here. The next big stable update to the NVIDIA proprietary driver for Linux with version 555.58 bringing Wayland Explicit Sync. > >Following on from the initial NVIDIA 555.42.02 Beta and the 555.52.04 Beta, NVIDIA noted some rather vague "Minor bug fixes and improvements" since the last Beta. With this release, you should be truly good to go with Wayland on NVIDIA GPUs now.
Sorry for the trouble
No problem! I'm glad I could help :)
Do lutris always download user-made scripts, or is it just if you select it?
Lutris does not automatically download user-made scripts; you have to add them manually.
The only times I've encountered a game or program not launching via Bottles, it had to do with missing dependencies and/or other issues with the installer.
SteamDB has a list of dependencies that are used for Ape Out, of which you can try adding to your Bottle.
However, I would try running the game in Lutris; In Lutris, if you encounter issues with the game, you can click on "show logs" which will (hopefully) help you out a great deal. Lutris uses their own runtime which is primarily pulled from Valve's Steam runtime (IIRC), saving you from having to hunt for dependencies (if missing dependencies are the issue).
You can check if it's using the Discrete GPU by going into "Details" in your game's bottle, then go into "settings", and make sure that the toggle for "Discrete Graphics" is turned on. You can also set an environment variable; DRI_PRIME=1
. Also might want to check your HDMI or DP cable is plugged into your GPU. You could also try checking GPU usage while the game is running, and seeing if it's using your GPU at all.
You said you moved to Fedora from Pop_OS; If you are using an Nvidia GPU, you might want to check if you've got the Nvidia Proprietary drivers installed or the Nouveau drivers. You can check this by running lsmod | grep nvidia
in a terminal. If you get any output whatsoever then you're using the Nvidia Proprietary drivers, which is what you want for gaming.
If it is a shader issue; in the same "settings" in bottles make sure DXVK and VKD3D aren't disabled. There's no real way to bypass shader compiling. All your games need to compile shaders.
Happy to help!
It runs at 3–5 fps, and the CPU is maxed
Do you have a GPU or are you running the game on integrated graphics? Running on integrated graphics can definitely be the issue here but It's more likely that it's shader compilation however.
Assuming when you created the bottle, you chose "gaming", it will use "soda" as it's default runner, which is based off of proton. Maybe try going into preferences, runners, then click on "Soda", and try messing around with different versions.
According to the latest ProtonDB reports of Ape Out, Proton 8.0-5 was being used. Looking at my available "Soda" runners in bottles, I see soda-8.0-2
,soda-9.0-1
, and soda-experimental_8.0
as the latest runners available. I would try using those runners as a start.
Also, (I only now just noticed it), under preferences, in General, there is an "Integrations" section. Under that there's "Steam Proton Prefixes", which (I assume) allows you to use Proton prefixes.
Here are the following commands, depending on your installation method of Steam to give permissions to Steam's path if it doesn't have it already.
Steam non-Flatpak:
flatpak override --user com.usebottles.bottles --filesystem=xdg-data/Steam
Steam Flatpak:
flatpak override --user com.usebottles.bottles --filesystem=~/.var/app/com.valvesoftware.Steam/data/Steam
Alternatively you can use Flatseal and add the path: ~/.var/app/com.valvesoftware.Steam/data/Steam
Valve released the latest update to SteamVR bringing with it a good few fixes, although most of it is for Steam Link. This follows on from a few recent Beta releases.
Well, that's certainly one way to pull in some eyes isn't it? Fight the developers, get it open source or Fishards will be gone from Steam.
Streaming games to my living room just got a whole lot better😎
I don't think it ships with a desktop environment by default; I think they're just referring to the Qt framework. If it is mentioning a desktop environment - it's probably LXQt.
LMAO. Microsoft really made Windows Server and won't even use that crap themselves.
>Moving forward the plan is to implement more features needed for DXVK and VKD3D-Proton. Eventually the hope is to get to the point of being able to enjoy nice Windows games on Apple Silicon using Wine / Steam Play and an x86 emulator.
Buster clearly disapproves of the upgrade.
NVIDIA has release two fresh driver updates for Linux this week. There's a new stable driver, and an update to the Beta series.
You can thank AMD for that.
From AMD:
Console-Class Gaming on the Go: Built-in AMD Radeon 800M graphics are the world's best graphics for gaming8, ensuring top-tier gaming experiences with high frame rates and ultra-low latency.
For those curious about the "Memory on Package"; this isn't soldered on RAM. The RAM is integrated into the CPU package itself. This can be a good thing; improved performance and power efficiency, increased memory bandwidth which allows the CPU to talk to the RAM at insane speeds due to how close the RAM and CPU are to each other . The downside to all of this, is you can't upgrade the RAM. Intel's probably gonna pull an Apple, and charge you an insane amount for more RAM. Also, currently they only support memory capacities of 16GB and 32GB.
Intel has provided more details on the upcoming Lunar Lake processors, which will come with an impressive sounding bump in graphical power.
>From what details Intel provided they're claiming "60%" better battery life for these mobile processors in "real-life usages". Impressive if true, but just as exciting is the huge advancement of the graphics side with Xe2 which they claim will bring improved "gaming and graphics performance by 1.5x over the previous generation".
Things are heating up again in the hardware space, with AMD now formally revealing the new Zen 5 Ryzen Processors.
>AMD say the new graphics will provide "console-class gaming on the go" and that the "Radeon 890M graphics has the fastest integrated graphics in its class".
Or as I've taken to calling it; GNU+Linux
If you're only going to pick Pop!_OS or Manjaro, I'd suggest you go with Pop!_OS. The Manjaro team has been very weird, and made some poor decisions in recent years. I've had a very good experience messing around with Pop on an Nvidia GPU.
I just hope they don't update their previous titles to require a PSN account.
Valve stealthily put out a Release Candidate for testing the next stable update to Proton for Linux PCs and Steam Deck with Proton 9.0-2.
Both God of War Ragnarok and Until Dawn are coming to Steam finally, but they will annoyingly require a PlayStation Network Account despite being single-player games.
Exciting, even more improvements to SteamVR support are coming with the latest Beta release fixing up more issues.
Fr. Had me thinking ASUS Motherboards. Really had me going there😅
Yes. It means we have better compatibility with DirectX shaders on Linux. It enables a unified shader development workflow across platforms. Developers can focus on HLSL without worrying about different shader languages for Windows and Linux.