Quelle connerie. On peut bien y faire quelque chose, non? Ça commence à faire cruel, là.
We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine.
![BazaarBot: An Open-Source Economics Engine](https://lemmy.world/pictrs/image/ff392a99-f121-42c6-94a7-8d1f8e918bf7.png?format=webp&thumbnail=256)
Not quite procedural generation, but it is a simulation that can be applied to emergent content generation.
It's basically a supply-demand model with actors.
Around The World, Part 3: Hotspots and erosion - Frozen Fractal blog
In the last post, we added the effects caused by tectonic plates: But there are more forces that shape our land. Hotspots What exactly a hotspot is, is still hotly debated.
Terrain generation using a triangulated mesh and plate tectonics - Procedural World blog
In the previous post , I introduced our new land mass generation system. Let's take a look at how it works. For such a large thing like a ...
![Geometry is Destiny](https://lemmy.world/pictrs/image/f08204bb-fff6-4744-b34b-b1c980b6b059.png?format=webp&thumbnail=256)
Devlog for Sigil of Kings: procedurally generated fantasy simulation roguelike (ported from Unity to Godot)
Fantasy roguelike/RPG, featuring a fully procedurally generated world, rendered in colorful 16-bit graphics.
Recently found this game that's been in development for a while.
The devlog has a bunch of nifty implementation details which anyone working on procedural generation for a simulated world may enjoy reading for tips. It spans 2017 to present including a port to Unity, and from Unity to Godot over the past years, which is pretty funny.
A link to their Youtube channel too: https://www.youtube.com/@sigil-of-kings
CBC Investigates - He was wrongfully kicked out of his apartment. Why hasn't his landlord been fined?
Great post. Full of useful tips I always need to remind myself of.
I had one til a few months ago!
I wonder this too, but I'm coming to believe that as long as investors are throwing money at housing and people need it, it might not burst. With enough wealth concentration, maybe it just all gets progressively bought up and rented out at insane prices, with growth coming from speculation among massive institutional investors.
But I haven't really thought of this deeply or looked into whether it's sound.
Tu as le droit de refuser en toute situation à l'intérieur de 30 jours de réception du nouveau bail, je crois bien. Le bail sera donc renouvelé au même loyer et le proprio devra aller au TAL pour argumenter l'augmentation.
The closest thing I've been able to find so far (which seems to have been under slow development by 1-2 contributors for the past couple years) is https://github.com/MPSQUARK/BAVCL which is based on ILGPU. I'll probably be keeping an eye on it though.
Unfortunately I don't believe NumPy has any built in accelerations (other than being a C library which is fast already), though I don't really know the ins and outs. There are Python libraries that use the NumPy API or otherwise do some stuff to accelerate it on e.g. CUDA, but the Numpy.NET library as far as I know uses its own embedded Python + numpy, so as far as I can tell that wouldn't be an option.
Unfortunately not, though I forgot about SIMD! It doesn't seem to support arbitrary-sized matrices or arrays out of the box, though I guess I could index the vector type myself. Still, it doesn't offer the operations I'd like, as far as I can tell.
Thanks though!
Looking for an accelerated numerical computing library for .NET
Hi!
I'm looking for a C# library for matrix operations and preferably some linear algebra or optimization routines. Basically a NumPy/SciPy or PyTorch.
Ideally there'd be support for various backends (e.g. CPU, CUDA, OpenCL) for operations where possible.
As far as I can tell, there's Math.NET Numerics, Numpy.NET (which binds to Python's numpy), and NumSharp (which hasn't had commits since 2021), which seem to fit the bill mostly, though none are accelerated.
Otherwise, there are some libraries I've forgotten that seem to specifically target CUDA, which is too selective for my purpose. Maybe it was Hybridizer, which seems like its own compiler, which I'm not sure would work for me either.
There's also ComputeSharp which lets you write shaders directly in C#, though targets DirectX if I understand well.
The closest thing I've found is ILGPU, which seems brilliant since it JIT compiles kernels to CPU, CUDA, and OpenCL. The problem is I believe I'd need to write my own operations and kernels and essentially implement my own matrix compute library, though there seems to be some work on it, so maybe what I'm looking for is supported out of the box, minus optimization algorithms and so on.
Basically, does anyone have any pointers?
Got an XPS 13 9350, works fine, bluetooth and all, though I upgraded Ubuntu and the kernel and the integrated webcam hasn't worked since, which I still don't really understand.
This may not be relevant since I have a different gpu and am on Ubuntu, but when I installed proprietary drivers I didn't have display either because I was using a version of the driver that was too recent (whether due to dropped compatibility or a bug I don't know). An older one might work!
Google en passant
There might be some kind of trust system that could work. I have no idea of course but I'm envisioning something like Stack Overflow's system and a bit of community correction and authority à la Wikipedia.
Why can't the government just build it as a public utility?
Indeed. People almost invariably conflate capitalism with free markets, whereas those relatively independent properties.
Can't post
Hopefully this one makes it through. I've been desperately trying to post to a community on this instance. A spinner appears, and then nothing for a half hour. I tried again, same thing.
Anyone know what's up?
That's actually not true, right? https://www.iea.org/data-and-statistics/charts/global-co2-emissions-from-transport-by-sub-sector-in-the-net-zero-scenario-2000-2030
In 2019 there are 6.08 Gt from road vehicles compared to the 0.87 Gt from shipping. That's just overwhelming.
Yeah, I saw a link to a study that modeled outcomes within the next fre decades where acidification kills enough marine life and favors the reproduction of other microbes. Something about either low oxygen in the oceans and/or the atmosphere, or maybe a dangerous increase in stmospheric toxins resulting from that.
Maybe I'll try and find it to verify.
Sorry for replying so late!
Basically there are two threshold values: one above which the zone is considered humid, and one below which it's considered arid (and naturally it's temperate otherwise).
I'm glad someone's decided to come partake! :D
I had to look this up because I thought it was fake.
What the fuck is wrong with these people?
Nah, I think they're just being mass-created. No one's actually spamming anything so far. You can see so on this directory of instances: https://the-federation.info/platform/73
If you scroll around you'll find some that have like 10k or 20k users and 11 posts at most.
God, I won't miss that though.
It seems like syncing with other instances isn't keeping up?
Title suffices I think. Have other people noticed this? I've tried poking around for other threads a bit.
What could be causing this?
Procedural Generation: Creating 3D worlds with Deep Learning (MIT 6.S198)
Here's an interesting application of deep learning to the creation of terrain heightmaps!
They train a generative adversarial network to generate/classify "true" terrain, documenting their process and issues they encountered.
Red Blob Games blog, a treasure trove of inspiring posts and tutorials
An excuse to make another post: let me link to this blog! Most posts are sort of "devlogs" detailing procedural generation (for his mapgen project) or game mechanics and math that's useful for them.
World terrain generation using shaders in Godot 3.4
Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn't find one!
> This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.
World terrain generation using shaders in Godot 3.4
Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn't find one!
> This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.
World terrain generation
Thought I'd start off with a post, at least! This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.
Uploading video content
I was wondering what people have been doing to share videos! It doesn't seem like uploading locally to the instance is currently an option, right?
Can you steal a user's identity if you gain their old domain name?
Just a random thought experiment. Let's say I have my account on a lemmy instance: [email protected]
. One day I decide to stop paying for the domain and move to [email protected]
, and someone else gains it and also starts up a lemmy instance.
If they make their own [email protected]
, how do federated instances distinguish who's who?
Have I misunderstood the role of domain names in this?
Entre 2022 et 2023, le prix des logements à louer a bondi de 13,7 % pour l'ensemble de la province, toute typologie de logement confondue.
What the Future Might Hold for Asia: George Yeo, former foreign minister of Singapore
China is upgrading its nuclear arsenal even as its relationship to the U.S. is deteriorating. George Yeo, the former foreign minister of Singapore, discusses the ongoing power struggle in the Pacific region.
For years, women in Sierra Leone have been stripped or deprived of property that is rightfully theirs. Recent changes in the law are creating a seismic shift that could create greater equality in the country.
How much natural gas is flowing through pipelines to Europe? How full are gas storage facilities? And how much gas are Germans consuming? Keep your eye on the data with our live tracker.
Two Thai activists have filed a lawsuit accusing the government of using the internationally notorious Pegasus spyware to infiltrate their mobile devices during a period of political unrest almost three years ago. Law reform advocate Yingcheep Atchanont and human rights lawyer Arnon Nampa are accusi...