A little bit of neuroscience and a little bit of computing
I hear you.
Many will likely parse this as hidden depression or an unhappy marriage or a need to find a hobby or something.
I feel like it’s deeper. The whole urban grind lifestyle just doesn’t work for some. They feel the prison bars on their skin. They’re wired for movement and novelty and exploration. And I think that’s perfectly fine. To be celebrated even.
Moreover, I think we’re all like that a bit but find it hard to question modern life which for all of its material gains is, IMO, unnaturally keen to lock people into highly repetitive rhythms and constraining obligations.
The interesting dynamic is that it seems like they’re making things that could lay lots of foundations for a lot of independent decentralised stuff, but people and devs need to actually pick that up and make it happen, and many users just want something that works.
So somewhat like lemmy-world and mastodon-social, they get stuck holding a centralised service whose success is holding hostage the decentralised system/protocol they actually care about.
For me, the thing I’ve noticed and that bothers me is that much of the focus and excitement and interest from the independent devs working in the space don’t seem too interested in the purely decentralised and fail-safe-rebuilding aspects of the system. Instead, they’re quite happy to build on top of a centralised service.
Which is fine but ignores what to me is the greatest promise of their system: to combine centralised and decentralised components into a single network. EG, AFAICT, running ActivityPub or similar within ATProto is plausible. But the independent devs don’t seem to be on that wavelength.
Yea, it would seem the embrace from those “who should maybe know better” is based on it being the appropriate compromise to make progress in this field.
BlueSky is not just another centralised platform. It’s open source (or mostly), based on an open protocol and an architecture that’s hybrid-decentralised. The “billionaire” security, AFAICT, is that we can rebuild it with our own data should it go to shit.
This thread from Andre Staltz is indicative I think: https://bsky.app/profile/staltz.com/post/3lawesmv6ik2d
He worked on scuttlebut/manyverse for a long while before moving on a year or so ago. Along with Paul Frazee, a core dev with bsky who’d previously done decentralisation, I think there’s a hunger to just make it work for people and not fail on idealistic grounds.
Just to add to the many responses here with a simple quip on this issue (which I’m taking from one else)
The fediverse presumes people care more about independence than socialising. For most it’s the other way around.
IE: it’s about the socialising “stupid”.
Even for us techy types happy with the system here … it means we get to socialise with like minded people. The independence we have here is often secondary, I’d wager, to what we all get out of this.
I mean, I hear you (we’re both here after all), but honestly, I think this is a bad take and approach (if getting more users is a goal.
It’s not the 90s anymore. And even email services are given to you by your employer or selected from the closest big brand provider (Google etc).
All of which is a far cry from “nerdygardeners.io” administered by some rando anonymous account you’ve never heard of before.
For mainstream success, the instances thing was dead on arrival. Just was and is. Which is fine, the Fedi can be and arguably should be something else.
IMO the success of BlueSky is good for the Fedi. It can take the “let’s be the next mainstream thing” monkey off of its back and just be itself.
First, no need to apologise.
Second, no I don’t think you summarised the video, IIRC, it mostly gets into the theory of the techniques used and what can be done to do a better job.
There was an article by Google about the security of their code base, and one of their core findings was that old code is good, as it gets refined and more free of bugs over time. And of course conversely, new code is worse.
https://security.googleblog.com/2024/09/eliminating-memory-safety-vulnerabilities-Android.html
Generally it seems like capitalism’s obsession with growth is at odds with complex software. It’s basis in property also.
Milk that's very warm, almost already gone bad, but with added yeast.
It’s not too hard. There are a bunch of different platforms one might experiment with as well as instances. Some will use multiple accounts for different needs or interests. On lemmy, multi accounts are useful for have different feeds, for example. I probably have 7-10. I’ve probably forgotten about a few of them. If you’re curious, it happens.
Yea. Even nicer if it could be adjusted on a post-by-post basis (however viable that is).
By the same token Evan seems a bit self centred and egotistical about his projects. Of you look at his comments about BlueSky it seems he’s pretty bitter that someone dared to make an alternative protocol that so far has a decent amount of users, when a acceptance of multiple systems experimenting and borrowing from each other for the good of the open web is right there as a natural position.
It’s definitely an interesting and relevant idea I think! A major flaw here is the lack of ability for communities to establish themselves as discrete spaces desperate from the doomscrolling crowd.
A problem with the fediverse on the whole IMO, as community building is IMO what it should be focusing on.
Generally decentralisation makes things like this difficult, AFAIU. Lemmy has things like private and local only communities in the works that will get you there. But then discovery becomes a problem which probably requires some additional features too.
Ha yep … when was the last time that happened?
Don’t tell me it was 06 eagles v swans?!
Double check … yep. First time in 18 years.
Diwan 2, Rachid Taha
I’d almost forgotten about this album, rediscovered it today, and fuck I love the vibe and energy.
it's the sort of tool that is really just fundamental now and should be ubiquitous and promoted and taught and talked about every where there is knowledge work. Even more so as there's a great open source version of the tool.
Oh yea, I hear you.
What your point does though is open up the discussion about whether enforcement makes financial sense in isolation. And once you open that door, the whole becomes uncomfortable for a lot of people who are stuck in a simple black-and-white justice mentality, where "do what you're supposed, pay what they charge, or be punished" is all there is to making the world work well. You know, "law and order" types.
You're trying to talk about incentives. For many though that's a very dangerous slippery slope. So I'm trying to get a head of that and wonder if the end of that slippery slop is actually a demonstrably good thing.
Ha ... somehow I doubt that.
No idea ... I've tuned out of this season a lot for various reasons ... so I've got no clue!
I remember hearing rumours during the role out that tech employees were found asking for help on forums in ways that weren’t promising for the health and talent of the people building it.
But yea, it’s the embarrassment of this sort of stuff that must be masking the real financials of PT and how viable a free system would be.
It’s like the 2000s again! Not a single Melb team in the prelims!
Instead we’ve the lions, power, swans and cats.
Who were premiers in 2003, 2004, 2005 and 2007 respectively (with a cheeky eagles flag in 2006).
edit:
Or, to include repeats and losing the grand final:
The 01, 02, 03, 04, 05, 07 & 09 premiers, and, the 04, 06, 07 & 08 runners up are in the prelims this year.
Not one GF in 9 years that didn’t have one of these four and only two that were win by another team.
Yea I’ve kept track of how often I’ve encountered inspectors, and most of the time it’d be worth it to not get the ticket or not tap on. Sometimes though I’ve noticed an increase in the number of inspectors that would definitely shift the equation. Also train stations with gates complicate the matter.
I don’t know if it’s out there, but I’d personally like to know how the finances come out for making PT free. You obviously lose revenue, but also all the overhead of paying for inspectors and for all of the ticketing infrastructure. I also wonder if the part that makes the finances work is all the fines collected, which would be pretty fucking shithouse if true.
The catch is that the whole system is effectively centralised on BlueSky backend services (basically the relay). So while the protocol may be standardised and open, and interpreted with decentralised components, they’ll control the core service. Which means they can unilaterally decide to introduce profitable things like ads and charging for features.
The promise of the system though is that it provides for various levels of independence that can all connect to each other, so people with different needs and capabilities can all find their spot in the ecosystem. Whether that happens is a big question. Generally I’d say I’m optimistic about the ideas and architecture, but unsure about whether the community around it will get it to what I think it should be.
Rings of Power thoughts after ep 4
How are people feeling about it? I was disappointed by season 1, but happy to keep watching as I'm a die hard fan from childhood.
Season 2 had me excited at first ...
spoilers (and ranting)
The first two-three episodes at least had me even a little pumped.
The dark wizard in the east very much signals to me that the stranger could be a blue wizard, along with the dark wizard, which is honestly very cool and a nice way to split the difference around Tolkien's "speculation" on what happened to them.
Getting more complex Sauron manipulation and moving the plot along too seemed nice.
But after episode 4, I don't know. I came away from it thinking it might have been the worst tv episode I've watched since Picard S2, which was very strange given how much interesting shit they did. Ents, Bombadil, Wizards, Hobbit origins (actually I don't care for the amount of hobbit stuff in the show at all).
But there was something just boring about it all for me.
The only way I can explain what I think I'm seeing, and why it's fundamentally flawed, is that the writers/directors want to take Tolkien seriously and even feel rather pressured to do so ... and so in many ways they're actually writing/filming that sense of seriousness rather than a well thought out adaptation style.
The clue for me is how the whole show is at once strangely grounded and somehow "elevated" at the same time. The elves, such as Galadriel and Elrond, are kinda normal people doing normal things a lot of the time (compare LoTR trilogy Galadriel basically being mind-crushing and haunting most of the time) ... but talk as though they're reading directly from the bible or Silmarillion. Same for Halbrand/Annatar/Sauron. The construction of the rings is a clue into this I think, where they've attempted to portray it as powerful and important, but there's absolutely no sense of how in the world they're magical, no indication that there's some special elven craft behind them. Just "add mithril and get powerful rings".
Bombadil's dialogue seemed the same to me. Talking about being the eldest as though he's talking about what happened last week. Now in that character this sort of approach makes the most sense. But even so, there didn't seem to be any joy, jolly or aloofness about the character to signal how old he must be to be casual about witnessing the beginning of time. And there's always the concern the show should have for making us the viewer feel what's happening on screen ... and I don't think we felt Bombadil's mysteriousness much at all. Compare with, in the LoTR books, Tolkien using a wonderful way of showing that ... the one ring had no affect no him whatsoever to the point that he could see Frodo while he was wearing it.
The only breath of fresh air so far has been the dark wizard, which clearly takes cues from Saruman. It's probably been the only sense stylistically I've gotten that we're in a lost age of a fantasy world.
One take I had from season 1 was that RoP's biggest problem might be that it's being made after Game of Thrones not before it. That GoTs is absolutely the wrong influence for a show like this and yet is likely to have one due to its pervasive success. And I feel like I may have been right about that. The Tolkien world and GoT "politics and intrigue" are not compatible. Moreover, I suspect the GoT style may have run its course somewhat. A show like RoP was a chance to try something interestingly mystical and I don't think the creators were up to the challenge, perhaps not at all.
TIL there's a known massive oil reserve in antarctica discovered only earlier this year (2024)
The reserves uncovered contain around 511 billion barrels worth of oil.
While territorial claims are and will likely be heated, what struck me is that the area is right near the Drake Passage, in the Weddell Sea (which is fundamental to the world's ocean currents AFAIU).
I don't know how oil drilling in the antarctic could affect the passage, but still, I'm not sure I would trust human oil hunger with a 10ft pole on that one.
Also interestingly, the discovery was made by Russia, which is a somewhat ominous clue about where the current "multi-polar" world and climate change are heading. Antarctica, being an actual continent that thrived with life up until only about 10-30 M yrs ago, is almost certainly full of resources.
First "Every frame a painting" video in 8 years: The Sustained Two Shot
YouTube Video
Click to view this content.
It's funny, at time of posting, many of the YT comments are very nostalgic about how much has happened in this 8 year period ... and I can't lie, I feel it too god damn it.
Have neutrinos ever been used in some sci-fi premise?
Seems like fertile ground for coming up with something fun and interesting ... a whole shadow universe that barely touches ours ... but I don't think I've ever seen it.
About THAT one obviously bad part in Alien Romulus
Rant …
spoiler
I’m talking about Ash/Rook, obviously.
Just saw the film recently, and while it’s a bit of a love it or hate it film I think, the Rook character is I think objectively egregious.
The idea is good, IMO, in a number of ways, and I can understand that the film makers felt like it was all done with love and affection for Holm and the character. As a viewer, not necessarily onboard with how many cues the film was taking from the franchise, I noticed the silhouette of Rook pretty quickly and was quite happy/hyped to see where it would go.
But OMG the execution is unforgivable! And I feel like this is just so much of what’s wrong with Hollywood and VFX, and also indicates that some execs were definitely intervening in this film. Somewhat fortunately for the film, it had a low budget (AFAICT, by Wikipedia) and is making a profit.
But it’s no excuse to slap some bad CGI onto shots that were not designed for bad CGI. Close ups on the uncanny valley! Come on! AFAICT, bad CGI is often the result of a complete disconnect between the director and the VFX crew, in part because the VFX industry is kept at arms length from the film industry, despite (it because of) its massive importance.
That CGI is not something you do a close up on. No remotely decent director would have done that knowing the CGI looked like that. This is likely bad studio management creating an unworkable situation.
What could have worked much better IMO is don’t have the synth functioning well. Have its facial expressions and movements completely artificial and mechanical. Rely on the likeness of Holm and the AI voice (which did and generally do work well). Could have been done just with a well directed animatronic coupled with some basic CGI to enrich some textures and details. Instead we got a dumb “we’ll do it in post” and tortured some poor editor into cutting those shots together.
For many the film was a mixed bag. For me too. But this somehow prevents me from embracing it because I just don’t trust the people who made it.
… End rant.
Corridor Crew compare VFX in Fury Road and Furiosa (at 11.20)
YouTube Video
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A nice and fair comparison I thought. The main difference, it seems, was the styles of the two films, where a bunch of stylistic choices rather disparate from whether CGI was used or not separate the two.
My take after seeing furiosa was that it's biggest flaw was that its makers struggled with the expectations of Fury Road and I think these stylistic differences kinda support that, where I'd guess they felt like they had to go with a different look and not simply repeat Fury Road's aesthetic when in the end there may not have been much of a coherent artistic purpose behind those changes.
INDIA METAL - Chano (Nooran Sisters x Andre Antunes)
YouTube Video
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New genre just dropped!
I've liked some of the other things this guy has done, but didn't get into this track at first. As I kept watching though, I got more and more into it and am certain I'd be down for an album of this stuff.
Fallout TV Show ... not vibing with eps 1,2 ... what am I missing?
Yes, I'm slow, sorry!
Now this may very well be excessive expectations. I had heard a few people say it's this year's Andor. IE, you should just watch it even if it's not the sort of thing you think you'd be into. Also, I've never played the games
I've just finished the first 2 episodes, and, for me, it's not bad, it's a kinda interesting world ... but there's a distinctly empty feeling and awkwardness to the show for me. Sometimes scenes feel like they're either filling time or still trying to find their rhythm. I'm not sure any of the dialogue has caught my ear (at all). I'm not sure I've picked up on any interesting stakes or mysteries. And I've often wondered about the directing (where I can't help but wonder if Jonathan Nolan's directing is more about trying to compete with his brother).
The soft tipping point for me was the Knight's fight with the Ghoul (episode 2) ... it just felt pointless and childish. The whole scene seemed to strangely lack any gravity or impetus. And I find myself ~2.5 hrs in and not caring about anything that's happening. It's a post nuclear apocalypse world, with some mutants, a naive bunker person, and a manipulative corporation or two doing sneaky shit ...
... dunno ... what am I missing? Should I just keep watching?
Kingdom of the Planet of the Apes VFX Interview (Corridor Crew, potential spoilers)
YouTube Video
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Watching this, and seeing more of these types of interviews from Corridor Crew, it struck me that it's filling the void left by death of DVDs/BluRays and their special features.
Build your own SQLite (in rust), Part 1: Listing tables
As developers, we use databases all the time. But how do they work? In this series, we'll try to answer that question by building our own SQLite-compatible database from scratch. Source code examples will be provided in Rust, but you are encouraged t...
So ... macros are fun!! (a bit of rant, maybe a kinda tutorial, and a quick hack)
Intro
Having read through the macros section of "The Book" (Chapter 19.6), I thought I would try to hack together a simple idea using macros as a way to get a proper feel for them.
The chapter was a little light, and declarative macros (using macro_rules!
), which is what I'll be using below, seemed like a potentially very nice feature of the language ... the sort of thing that really makes the language malleable. Indeed, in poking around I've realised, perhaps naively, that macros are a pretty common tool for rust devs (or at least more common than I knew).
I'll rant for a bit first, which those new to rust macros may find interesting or informative (it's kinda a little tutorial) ... to see the implementation, go to "Implementation (without using a macro)" heading and what follows below.
Using a macro
Well, "declarative macros" (with macro_rules!
) were pretty useful I found and easy to get going with (such that it makes perfect sense that they're used more frequently than I thought).
- It's basically pattern matching on arbitrary code and then emitting new code through a templating-like mechanism (pretty intuitive).
- The type system and
rust-analyzer
LSP
understand what you're emitting perfectly well in my experience. It really felt properly native to rust.
The Elements of writing patterns with "Declarative macros"
Use macro_rules!
to declare a new macro
Yep, it's also a macro!
Create a structure just like a match expression
- Except the pattern will match on the code provided to the new macro
- ... And uses special syntax for matching on generic parts or fragments of the code
- ... And it returns new code (not an expression or value).
Write a pattern as just rust code with "generic code fragment" elements
- You write the code you're going to match on, but for the parts that you want to capture as they will vary from call to call, you specify variables (or more technically, "metavariables").
- You can think of these as the "arguments" of the macro. As they're the parts that are operated on while the rest is literally just static text/code.
- These variables will have a name and a type.
- The name as prefixed with a dollar sign
$
like so:$GENERIC_CODE
. - And it's type follows a colon as in ordinary rust:
$GENERIC_CODE:expr
- These types are actually syntax specifiers. They specify what part of rust syntax will appear in the fragment.
- Presumably, they link right back into the rust parser and are part of how these macros integrate pretty seamlessly with the type system and borrow checker or compiler.
- Here's a decent list from rust-by-example (you can get a full list in the rust reference on macro "metavariables"):
block
expr
is used for expressionsident
is used for variable/function namesitem
literal
is used for literal constantspat
(pattern)path
stmt
(statement)tt
(token tree)ty
(type)vis
(visibility qualifier)
So a basic pattern that matches on any struct
while capturing the struct
's name, its only field's name, and its type would be:
rust macro_rules! my_new_macro { ( struct $name:ident { $field:ident: $field_type:ty } ) }
Now, $name
, $field
and $field_type
will be captured for any single-field struct
(and, presumably, the validity of the syntax enforced by the "fragment specifiers").
Capture any repeated patterns with +
or *
- Yea, just like
regex
- Wrap the repeated pattern in
$( ... )
- Place whatever separating code that will occur between the repeats after the wrapping parentheses:
- EG, a separating comma:
$( ... ),
- EG, a separating comma:
- Place the repetition counter/operator after the separator:
$( ... ),+
Example
So, to capture multiple fields in a struct
(expanding from the example above):
rust macro_rules! my_new_macro { ( struct $name:ident { $field:ident: $field_type:ty, $( $ff:ident : $ff_type: ty),* } ) }
- This will capture the first field and then any additional fields.
- The way you use these repeats mirrors the way they're captured: they all get used in the same way and rust will simply repeat the new code for each repeated captured.
Writing the emitted or new code
Use =>
as with match expressions
- Actually, it's
=> { ... }
, IE with braces (not sure why)
Write the new emitted code
- All the new code is simply written between the braces
- Captured "variables" or "metavariables" can be used just as they were captured:
$GENERIC_CODE
. - Except types aren't needed here
- Captured repeats are expressed within wrapped parentheses just as they were captured:
$( ... ),*
, including the separator (which can be different from the one used in the capture).- The code inside the parentheses can differ from that captured (that's the point after all), but at least one of the variables from the captured fragment has to appear in the emitted fragment so that rust knows which set of repeats to use.
- A useful feature here is that the repeats can be used multiple times, in different ways in different parts of the emitted code (the example at the end will demonstrate this).
Example
For example, we could convert the struct
to an enum
where each field became a variant with an enclosed value of the same type as the struct
:
rust macro_rules! my_new_macro { ( struct $name:ident { $field:ident: $field_type:ty, $( $ff:ident : $ff_type: ty),* } ) => { enum $name { $field($field_type), $( $ff($ff_type) ),* } } }
With the above macro defined ... this code ...
rust my_new_macro! { struct Test { a: i32, b: String, c: Vec<String> } }
... will emit this code ...
rust enum Test { a(i32), b(String), c(Vec<String>) }
Application: "The code" before making it more efficient with a macro
Basically ... a simple system for custom types to represent physical units.
The Concept (and a rant)
A basic pattern I've sometimes implemented on my own (without bothering with dependencies that is) is creating some basic representation of physical units in the type system. Things like meters or centimetres and degrees or radians etc.
If your code relies on such and performs conversions at any point, it is way too easy to fuck up, and therefore worth, IMO, creating some safety around. NASA provides an obvious warning. As does, IMO, common sense and experience: most scientists and physical engineers learn the importance of "dimensional analysis" of their calculations.
In fact, it's the sort of thing that should arguably be built into any language that takes types seriously (like eg rust). I feel like there could be an argument that it'd be as reasonable as the numeric abstractions we've worked into programming??
At the bottom I'll link whatever crates I found for doing a better job of this in rust (one of which seemed particularly interesting).
Implementation (without using a macro)
The essential design is (again, this is basic):
- A single type for a particular dimension (eg time or length)
- Method(s) for converting between units of that dimension
- Ideally, flags or constants of some sort for the units (thinking of enum variants here)
- These could be methods too
```rust #[derive(Debug)] pub enum TimeUnits {s, ms, us, }
#[derive(Debug)] pub struct Time { pub value: f64, pub unit: TimeUnits, }
impl Time { pub fn new<T: Into<f64>>(value: T, unit: TimeUnits) -> Self { Self {value: value.into(), unit} }
fn unit_conv_val(unit: &TimeUnits) -> f64 { match unit { TimeUnits::s => 1.0, TimeUnits::ms => 0.001, TimeUnits::us => 0.000001, } }
fn conversion_factor(&self, unit_b: &TimeUnits) -> f64 { Self::unit_conv_val(&self.unit) / Self::unit_conv_val(unit_b) }
pub fn convert(&self, unit: TimeUnits) -> Self { Self { value: (self.value * self.conversion_factor(&unit)), unit } } } ```
So, we've got:
- An
enum
TimeUnits
representing the various units of time we'll be using - A
struct
Time
that will be any givenvalue
of "time" expressed in any givenunit
- With methods for converting from any units to any other unit, the heart of which being a
match expression
on the new unit that hardcodes the conversions (relative to base unit of seconds ... see theconversion_factor()
method which generalises the conversion values).
Note: I'm using T: Into<f64>
for the new()
method and f64
for Time.value
as that is the easiest way I know to accept either integers or floats as values. It works because i32
(and most other numerics) can be converted lossless-ly to f64
.
Obviously you can go further than this. But the essential point is that each unit needs to be a new type with all the desired functionality implemented manually or through some handy use of blanket trait implementations
Defining a macro instead
For something pretty basic, the above is an annoying amount of boilerplate!! May as well rely on a dependency!?
Well, we can write the boilerplate once in a macro and then only provide the informative parts!
In the case of the above, the only parts that matter are:
- The name of the type/
struct
- The name of the units
enum
type we'll use (as they'll flag units throughout the codebase) - The names of the units we'll use and their value relative to the base unit.
IE, for the above, we only need to write something like:
rust struct Time { value: f64, unit: TimeUnits, s: 1.0, ms: 0.001, us: 0.000001 }
Note: this isn't valid rust! But that doesn't matter, so long as we can write a pattern that matches it and emit valid rust from the macro, it's all good! (Which means we can write our own little DSLs with native macros!!)
To capture this, all we need are what we've already done above: capture the first two fields and their types, then capture the remaining "field names" and their values in a repeating pattern.
Implementation of the macro
The pattern
rust macro_rules! unit_gen { ( struct $name:ident { $v:ident: f64, $u:ident: $u_enum:ident, $( $un:ident : $value:expr ),+ } ) }
- Note the repeating fragment doesn't provide a type for the field, but instead captures and expression
expr
after it, despite being invalid rust.
The Full Macro
```rust macro_rules! unit_gen { ( struct $name:ident { $v:ident: f64, $u:ident: $u_enum:ident, $( $un:ident : $value:expr ),+ } ) => { #[derive(Debug)] pub struct $name { pub $v: f64, pub $u: $u_enum, } impl $name { fn unit_conv_val(unit: &$u_enum) -> f64 { match unit { $( $u_enum::$un => $value ),+ } } fn conversion_factor(&self, unit_b: &$u_enum) -> f64 { Self::unit_conv_val(&self.$u) / Self::unit_conv_val(unit_b) } pub fn convert(&self, unit: $u_enum) -> Self { Self { value: (self.value * self.conversion_factor(&unit)), unit } } } #[derive(Debug)] pub enum $u_enum { $( $un ),+ } } }
```
Note the repeating capture is used twice here in different ways.
- The capture is:
$( $un:ident : $value:expr ),+
And in the emitted code:
- It is used in the
unit_conv_val
method as:$( $u_enum::$un => $value ),+
- Here the
ident
$un
is being used as the variant of theenum
that is defined later in the emitted code - Where
$u_enum
is also used without issue, as the name/type of theenum
, despite not being part of the repeated capture but another variable captured outside of the repeated fragments.
- Here the
- It is then used in the definition of the variants of the enum:
$( $un ),+
- Here, only one of the captured variables is used, which is perfectly fine.
Usage
Now all of the boilerplate above is unnecessary, and we can just write:
rust unit_gen!{ struct Time { value: f64, unit: TimeUnits, s: 1.0, ms: 0.001, us: 0.000001 } }
Usage from main.rs
:
```rust use units::Time; use units::TimeUnits::{s, ms, us};
fn main() {
let x = Time{value: 1.0, unit: s}; let y = x.convert(us);
println!("{:?}", x); println!("{:?}", x); } ```
Output:
rust Time { value: 1.0, unit: s } Time { value: 1000000.0, unit: us }
- Note how the
struct
andenum
created by the emitted code is properly available from the module as though it were written manually or directly. - In fact, my LSP (
rust-analyzer
) was able to autocomplete these immediately once the macro was written and called.
Crates for unit systems
I did a brief search for actual units systems and found the following
dimnesioned
- Easily the most interesting to me (from my quick glance), as it seems to have created the most native and complete representation of physical units in the type system
- It creates, through types, a 7-dimensional space, one for each SI base unit
- This allows all possible units to be represented as a reduction to a point in this space.
- EG, if the dimensions are
[seconds, meters, kgs, amperes, kelvins, moles, candelas]
, then theNewton
,m.kg / s^2
would be[-2, 1, 1, 0, 0, 0, 0]
.
- EG, if the dimensions are
- This allows all units to be mapped directly to this consistent representation (interesting!!), and all operations to then be done easily and systematically.
Unfortunately, I'm not sure if the repository is still maintained.
uom
- This might actually be good too, I just haven't looked into it much
- It also seems to be currently maintained
F#
Interestingly, F#
actually has a system built in!
- See learning documentation on
F#
here - Also this older (2008) series of blogs on the feature here
What's the "Show Notifications for New Posts" option in settings?
I looked around and struggled to find out what it does?
My guess would be that it notifies you of when new posts are made to communities you subscribe to. But that sounds like a lot, so I'm really not sure.
Otherwise, is it me or does the wording here not speak for itself?
AI Survey: Four Themes Emerging
Report showing the shift in AI sentiment in the industry. Relatively in depth and probably coming from a pro-AI bias (I haven’t read the whole thing).
Last graph at the bottom was what I was linked to. Clearly shows a corner turning where those closer to the actual “product” are now sceptical while management (the last category in the chart) are more committed.
Minor whinge about the All feed and community building
Generally, the lens I've come to criticise any/all fediverse projects is how well they foster community building. One reason why I like and "advocate" for the lemmy/threadiverse side of things is precisely because of this and how the centrality of the community/sub/group is a good way of organising social media (IMO).
Also, because of that, I recently came to be skeptical of the effects that the "All" feed can have. I didn't even realise that people relied mostly on the All feed until recently.
I think I've reached the point now of being against it (at least tentatively). I know, it's a staple and there's no way it's going away. And I know it's useful.
But thinking about the feature set, through the community building lens, I think it'd be fair to say that things are out of balance: they don't promote community building enough while also providing the All feed which dissolves community building.
Not really a criticism of the developers ... AFAIU, the All feed is easier to implement than any other community building feature ... and it's expected from reddit (though it isn't normal on forums AFAICT, which is maybe worth considering for anyone happy to reassess what about reddit is retained and what isn't).
But still, I can imagine a platform that is more focused on communities:
- Community explorer tool built in.
- Could even be a substitute for an All feed ... where you can browse through various communities you don't know about and see what they've posted recently
- Multi-communities (long time coming by now for many I'd say)
- Could even be part of the community explorer tool where you can create on-the-fly multi-communities to see their posts in a temporary feed
- Private and local only communities (already here on lemmy and coming for private communities)
- Post visibility options for Public communities (IE, posts that opt-in private)
- More flexible notifications for various things/events that happen within a community
- Wikis
- Chat interface
- I'm thinking this is pretty viable given that Lemmy used to use a web-socket auto-updating design ... add that to the flat chat view and you've got a chat room. There are resource issues, so limiting them to one per community or 6hrs per week per community or something would probably be necessary.
A possibly interesting and frustrating aspect of all of these suggestions/ideas above is I can see their federation being problematic or difficult ... which raises the issue of whether there's serious tension between platform design and protocol capabilities.
Nice video on classic pre-CGI "analog" VFX from 70s-90s
YouTube Video
Click to view this content.
There are also some gems in there about how old and constant underplaying the amount of VFX in a film is.
From the video, Stand By Me had a VFX shot (the train bridge scene, of course) but no one was allowed to talk about that. And of course The Fugitive train crash scene had to have "real trains" even though it's all mostly miniatures.
Hot takes on the state of Rust v C/C++ for safety (mastodon cross post)
A lot of people think I'm being sarcastic here, which is fair because I only went toe-to-toe against people on Twitter and didn't do much here, so I'll state my full opinion below anyhow: I would agree with anyone about not wanting to replace C (or C++). But, C has been alive for 50 years (or just ...
The post mentions data or research on how rust usage in is resulting in fewer errors in comparison to C. Anyone aware of good sources for that?
Fedi Film Club Live Watch Thread - Sun, 7pm CT (Central Time, USA) - July
Lets try this experiment
Start watching Big Trouble in Little China at 7pm, Central Time, USA (as precisely as you can) ... and come here for live posts as you watch!
This is ~24 hours from the time of this post
Here's a timeanddate.com link to the timezone(s) involved.
---
@[email protected] jas volunteered to run a live watch on cytube the day afterward (approx 7pm Monday). Posts and links should be coming (and see comments below on the idea).
Fedi Film Club Live Watch Thread - Sun, 7pm CEST (Central Euro Summer Time) - July
Lets try this experiment
Start watching Big Trouble in Little China at 7pm, Central European Summer Time (as precisely as you can) ... and come here for live posts as you watch!
This is ~17 hours from the time of this post