he / him; semi-hermit in PDX, USA; tinkerer; old adhd cat dad; serial enthusiast; editor-at-large for http://lmorchard.com; astra mortemque superare gradatim
See also:
- https://lmorchard.com
- https://hackers.town/lmorchard
Hailing frequencies open!
Personally, I feel like most games that have a grind are kryptonite to me. Like, unless I really, really, really like the game loop to an obsessive degree - which is rare - I quickly get to a point where I'm like "I get it, now show me something new for crying out loud".
This ropes in a vast number of games, alas. Occasionally, sure, I'll find a grindy game is suddenly palatable to my brain. Like, there was a month or two I went gonzo for Warframe and played the same 3 maps repeatedly. But then I swore off the game for a year. Same for Diablo and any number of gacha games.
Some of my favorites are indie games that have a good fun loop and progression that doesn't overstay its welcome.
A roguelike / roguelite like Hades drew me in for longer than expected, if only because I could shuffle up weapons and modifiers. Still kind of a repetition thing after awhile, but it had enough variety and novelty with each run to keep me engaged for good while.
I mean, you can always go start your own instance with blackjack and hookers - but then oh no you are the admin/mod in control then!
Yeah, it would be nice if Mastodon eventually handled rendering group threads a little better and meet something like Lemmy part way. I can imagine that different kinds of services using activitypub will end up looking strange through each others' lenses, but there could be some interesting crossovers
(Also I kinda forgot that my post from a mastodon instance would show up like a top-level post over here π )
In Control, the Hotel Ashtray maze:
spoiler
You put on headphones and some epic hard rock kicks in. (Old Gods of Asgard: "Take Control".) The hotel hallways open up and transform into a surreal maze of twisting, sliding paths as you run through and hit a series of intense fights.
I'd never done the maze before, so I totally wasn't expecting this: At the very end of it, basically unison with the in-game character Jesse, she & I both said "That was awesome"
I've never used Jerboa, but yeah you probably need permission from the site owner to create a community. There's a "Create Community" link in the header of my instance, looks like this:
π Hello from yet another server!
Joke's on me, I can't read!
I'd say if you want a community, create it. Better yet, start your own instance and do it there. I doubt there's ever going to be any orderly migration. If you want it, make it happen. That's how the reddit mods did it to begin with
Same same! Oof, I just realized my reddit account is 17 years old and barely any posts
I've been playing with my own single-user instance here using Docker. Mostly I just followed the Lemmy docs. It's been nice & responsive and takes barely any resources, so far. I think this system can really benefit from a lot of small instances to spread the load.
I didn't say anything was in a great state. I just said this software is like a party, no one's here to serve you. You aren't going to be catered-to because your eyeballs are worth selling. So if you want it to happen, help out. That's how it works.
Bud, this is like going to someone's house for a party and complaining that they don't have your favorite beer. How about you go for a beer run?
Robert Scoble took a shower in one and the Google Glass image has yet to recover
What's even weirder is that from over here, on my instance, that link takes me to https://kbin.social/m/[email protected]
on your instance. So, something is funky
I really like the Mass Effect series, but I kind of count Star Control II β the Ur-Quan Masters as the spiritual prequel to at least ME1.
Lots of similarities in wandering around the universe chatting with aliens and digging up the mysteries of the precursors while working to head off a galaxy-wide threat. You even get a special little lander vehicle to collect resources from exploring planets