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leekleak leekleak @lemmy.world
Posts 39
Comments 77
Anon thinks about Google
  • Oh, I'm well aware of that, but there are so few cities that have been mapped to the degree to compete with gmaps, that I doubt we ever will reach that level.

    Also reviews. I'm not sure if there even is a way to fix that without creating a separate program with a separate ecosystem in the process...

  • Anon thinks about Google
  • Organic Maps are great, however if you're looking for shops and restaurants (or rather their reviews) Google Maps are second to none.

  • rule
  • it's not about the reward, it's about sending a message (of dopamine to your brain)

  • Ridiculed Stable Diffusion 3 release excels at AI-generated body horror
  • Honestly I think that it's models like these that output things that could be called art.

    Whenever a model is actually good, it just creates pretty pictures that would have otherwise been painted by a human, whereas this actually creates something unique and novel. Just like real art almost always ilicits some kind of emotion, so too do the products of models like these and I think that that's much more interesting that having another generic AI postcard.

    Not that I'm happy to see how much SD has fallen though.

  • coo coo cachoo
  • r/copypasta flashbacks

  • Urban Microcars
  • Hmm, I wonder how many of these cars are used to replace existing ones...

    Most of the micro cars I see are parked by a highschool so to me it seems like people view them as a stop gap between no car and car ownership and not as a way to replace existing cars.

    It's making cars more viable, especially to young people and I fail to see that as a positive thing.

  • "Optimizing"
  • hey, when devs actually design the game with raytracing in mind like in Control the performance hit is fairly minor (and that game really benefits from all the pretty shiny floors)

  • Steam Deal: Save 85 % on Sleeping Dogs: Definitive Edition (2,99€)
  • A man who never eats pork buns is not a whole man

  • Emoji Rule
  • cool map but what is up with Kuwait?

  • [History] Map of Europe in 1444
  • I've seen this in eu4 communities and it seems like it was made by a fan of the game. I wonder how accurate it is.

  • Vampire remix
  • I guess there's "mid"

  • Wordle #999 - Thu 14 March 2024
  • Wordle 999 2/6

    ⬛🟩🟩⬛🟨
    🟩🟩🟩🟩🟩

  • Extra Olympia Kyklos
  • Thanks for reminding me this existed

  • unexpected based poem rule
  • part 2

  • hell jea, a jizzard
  • Gex ???

  • Sony Plans To Make PlayStation VR2 Officially Work On PC
  • Hmm… So I guess something good did come from it flopping commercially.

  • rule
  • *Permanently Deleted*
  • reminds me of gintama for some reason

  • [Solved] Why is _ready() being triggered before the splash end?

    I am trying out Godot and I've noticed that when I export the game to linux, the result has a much longer boot time

    I'm talking about an 80mb executable for a 3d game and the difference between windows and linux is 0.x seconds vs 10 seconds (the windows computer is more powerful but not by that much...)

    I wouldn't care much about that, but during that load time the scene's ready() is triggered and music is played. This causes the cutscene to be desynced with the music and is quite jarring.

    Does anyone know why this is happening? Version is 4.1.1 btw

    EDIT: after some trial and error I've finallly found the issue. Surprisingly the cause of it was the world environment, more specifically the sky settings, which I had set to high. Bumping them down pretty much fixed the issue.

    It's probably a bug, but hey, it works now 🤷

    10

    Anarchy chess in real life

    piped.video Piped

    An alternative privacy-friendly YouTube frontend which is efficient by design.

    Piped
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