Skip Navigation
laund laund @hachyderm.io

cisn't ❤️Rust + Bevy

Posts 0
Comments 4
Leaving Rust gamedev after 3 years
  • @asdfasdfasdf as for scripting: no, thats not conteoversial. but this is abour gamedevs where languages like C# are used a lot, which is definitely not a scripting language

  • Leaving Rust gamedev after 3 years
  • @asdfasdfasdf i'm talking about gamedev sepcifically. there just hasnt been enough time for there to be a Unreal, Unity or Godot built for Rust as the main language. i don't think its clear beforehand that in that context it wont work, but you'd also have to solve the no stable ABI issue first.

    Game engines need many years of time to develop to a point of what gamedevs coming from one of the big ones will expect, and there just hasnt been enough time yet to put in that effort.

  • Leaving Rust gamedev after 3 years
  • @kaffiene @asdfasdfasdf by which i mean:

    if you want to develop on the level of a engine, even if you're not makign a entire engine, Rust is IMO the most productive language. But these things also take a lot of time, which is why you don't see big games being finished. There are some like Tiny Glade where the devs built a entire custom renderer on the other hand.

  • Leaving Rust gamedev after 3 years
  • @kaffiene @asdfasdfasdf i think part of the issue is that one group of devs is saying "rust is great for gamedev" by which they mean its a great language to develop games which are closer to game engines themselves in, or even custom engines. Then another group says "no it sucks" but they are talking about the scripting approach, where you don't care what happens under the hood

    Rust fits the first group well, and the second not at all, and the issue is that both dont see the difference between