Note these recommendations aren't showing how meta the op is, just how valuable the module is to them.
Good Base Module - Savage, Broca, Gavialter (unless you only use S2), Poncirus, Highmore, Swire2, La Pluma, Humus
Good Level 2 - None
Good Level 3 - Estelle, Blaze, Exec2
HG's favourite faction - Specter
Not worth - Bryo, Gavialter
A whole 13 modules this patch! And both new guard archetypes, finally! No second modules, but with this many it's not hard to see why they stopped for a batch (although this does slow it down even more...). You know this is definitely gonna be a longer analysis!
Biggest winner this patch is Exec2 for sure - more damage, more healing, faster cycles, defense ignore - everything is great! Blaze is a good increase to DPH/DPS, and Estelle gets a good amount of healing.
As for the new units:
Bryo sux lol - S2 has bad cycle, enough competition in a bad niche, might stun the buffed unit, and S1 DPS is less than Dobermann.
Poncirus is basically a defender who blocks 2 and produces slight DP (less than a 4* Pioneer S1) - fully maxxed out has around 3k HP, 650 DPS, and 773 DEF. Not bad, but could be more offensive imo.
Swire2 seems pretty good, a more offensive Merchant compared to Lee who has more defensive gimmicks. S1 can heal for ~1k, S2 deals ~2.5k/5k, and S3 has a DPS of ~2.2k, with a total burst of 17k.
Eyja2 is very strong - S1 seems like the main skill. Once ramped up, and healing (2) target(s) consistently, it has a HPS of 427(854) and an elemental HPS of 365(729). These are insane numbers - the same HPS as Lumen S3, for comparison. S2 seems nice, but rather niche as a barrier that strong seems unnecessary beyond IS#3 or the likes. S3 is also pretty nice with true global healing, but the main aspect is the HP and elemental damage reduction. Healing 1 target has 634 (387) elemental HPS, similar to Mulberry S2.