Skip Navigation
InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)HO
homicidalrobot @lemm.ee
Posts 0
Comments 132
Would you like to give us some free money today?
  • Handing it to you is an exchange of goods, but making food is a service. Yes, even if they just microwave something for you. I don't think tipping for that particular service is usually warranted either, but foodservice is kind of literally called that

  • Why did he do this though
  • MMS video file size has a default limit set by your provider. However, basically every phone has RCS available by default these days - which will be used in these cases automatically, within the same messages app - except when Apple refuses to allow it because of cross platform interaction.

    You stated that iMessage provided this benefit, and it doesn't; it isolates this benefit from being used. "Depends on the app" is just false. It's "depends on the hardware" - google messages even recently expanded RCS support to phones that didn't support it for one reason or another it in April. These data limitations haven't been saving people from issues for over a decade, you're conveying outdated takes.

  • Why did he do this though
  • You have fallen for the actual lies. iMessage doesn't have higher quality video or images, it trashes the quality of MMS for no reason. Have a green bubble friend send you the exact same image on imessage and email it to you/send it on discord/whatever. It destroys the quality. Any other messaging app or even the default messages app on most phones won't degrade quality like this, even on cell data; it's being artificially degraded to make you believe iMessage has something other messaging apps don't. There is no magical picture beautifier in imessage.

    You quite literally have to turn off the "fuck up my videos and images" setting to even get decent video from other imessage users.

  • PC gamers are finally embracing the controller, as usage triples [increase to 15% from 5% over the last six years]
  • If you can aim assist snap as fast as someone can flick, it's fine. A lot of games account for this and it pisses off the "m+kb is the only good peripheral" crowd every time despite their constant insistance that controller is worse for everything. Even OG overwatch had competitive controller pros (e.g. Malik); map knowledge, good awareness and positioning, control of resource locations (or power weapon spawns in older fps) have always been skills that contribute to wins as much as aiming well, regardless of peripheral. The best peripheral is the one you're most comfortable competing with.

  • On the Internet, what is a dead giveaway that someone is actually a kid?
  • It might disappoint you to learn that among american english speakers, literacy isn't a good indication of maturity by age. Barbara Bush made a literacy initiative that's still around, the One Good Thing(R) left over from the bush regime. The site has a handy map to show you the 40-60% adult literacy rate counties spread all over the states. It definitely helped me come to terms with the fact that sometimes a kid who is trying is gonna be more eloquent than an adult repeating the same tired take they've been rebutted for a thousand times.

    It's easier for me personally to gauge age as it scales up when anonymity is involved - referential humor, recognizance of the ancient runes (Duckroll, Bill Murray's face with only the jaw moving), and informed chitchat about presidential behavior predating Bush SR are all dead giveaways that a user is older, but with younger users you have a lot of hobby/interest overlap going all the way up to people in their 40s. You can't look someone in the eyes and see if the light of youth has gone out yet on forums and imageboards.

  • Do animals have emotions like us?
  • I was of this opinion until I moved in with my partner who had a bearded dragon. Reptiles move strangely, but this bearded dragon had been a classroom pet for the first few years of her life, and was surprisingly social. She'd make eye contact, gesture with her body, present her head to be gently pet around the bristles, and even flip over to be rubbed on the belly like a dog if she was not currently or just finished eating. Responsive with body language to some specific one or two syllable words like her name or the words for mealtime, and very aware of visual cues (like any of the objects she was handed a mealworm from, even just once).

    I imagine a tarantula probably has some behaviors that would surprise me if it was conditioned as a pet and socialized, I know they have a fair number of ways aside from the bite to show displeasure or anxiety like flicking hairs and quickly shuffling away to show a defensive posture. I think it could be a fun experience and wouldn't turn my nose up at it instantly these days if the opportunity came along; animal cooperation is a small joy even when it's a bit foreign.

  • As the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"
  • Lmao, enjoy missing out on the nier titles, the devil may cry series, every fable game, kingdom hearts, the whole god of war franchise, asura's wrath, and the new final fantasies. Hell, even skyrim has more committal animations. You're talking about a lenient and forgiving version of animation mechanics that are present in basically every action RPG.

    In the fighting game community at large, we have terms for people who blame the mechanics when they can't come to grips with them, Scrub being the main one (as new players wildly hitting buttons at random on an arcade cabinet looks akin to "scrubbing them clean"). This is you. Your refusal to treat the game as it is, and expectation that it behave a way it doesn't, is confounding to anyone who has put any effort into the title. The rules will not change just because you refuse to learn them. Stay furious though, I guess.

  • Elden Ring: Shadow of the Erdtree currently has a 'Mixed' status on Steam, with many of the negative reviews complaining that the bosses are too hard [also game's PC performance]
  • Some people like developing an artistic skill. This is that. Fuck up on the piano? Start that part over and get it right this time. Fuck up in elden ring? Start that part over and get it right this time. Both have acceptable amounts of variation that lead to success. Elden ring is in fact easier, because things can change that aren't solely your skill level (stats/gear). There's a lot of reasons the souls series and similar games are conducive to speedrunning, this loop of self-improvement is a major one.

    When I read comments like yours, they come across as saying "practicing anything is stupid and I do not see the benefit". It's easy: practicing anything is fun and you only get to see the benefit after you fail, then succeed. If there's some mental disconnect you have where you can't envision success for yourself, or you think succeeding won't be fun, it certainly isn't the fault of the game or the community.

  • As the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"
  • This is true. The only game to automatically detect my controller and display the correct buttons without going into a menu to change them in recent memory was Remnant 2. Extremely rare afterthought type quality of life is what we're seeing complaints about now.

  • As the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"
  • It's standard practice. In fighting games, monster hunter, and a bunch of other games, really similar rules apply; you hit the button, an animation you know the duration and length of plays. This game has animation canceling, meaning you actually don't have to wait for the return to idle animation to end before you can queue another attack or straight up cancel the animation with another (like a roll or parry). It's literally made less clunky by letting you skip out of these committal attacks.

    Your take is uninformed and you obviously don't play much of the genre, ER is extremely generous outside of specific bosses in letting you just hit the roll button repeatedly after every action.