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gonesnake @kbin.social
Posts 0
Comments 19
Pay with your palm?
  • No no no, fucking no. I didn't want a cell phone and then I had to have one for work and now they want my biometrics? Every bit of identity and every ha'penny you have must be accessible and on display at all times with this fucked up society. They won't be happy until we're all just walking around naked carrying every dollar we have fanned out in our hands so it can be counted faster.

    All convenience paid for with intrusion.

  • Anyone remember when these hung on most kitchen walls?
  • Had a wall mounted phone in our kitchen growing up. That thing a had a massively long cord, too. You could walk through half the house with that handset. We were little kids running around and nearly clotheslining ourselves on the phone cord pretty regularly.

  • Since we’re here now, what common AskReddit questions do you NOT want to see in the Fediverse?
  • I'll add to the analogy and say that "downhill" is an apt word choice for where things will go if you let them. Nothing wrong with letting a river take it's natural course but if we want it to work for us it has to be directed and controlled. We can have both aspects of language we just have to conscious of what we want and where it's going.

  • Publishers need to stop announcing games that are still years away from launch, gamers agree
  • My main concern is that the game is good, complete and that there was no 'crunch time' involved. When they pop release dates up they instantly create crunch and it's unnecessary. Finish the game in the time it takes then release it. Fuck this idea of working people to death for entertainment.

  • Wednesday wins
  • Had a few things go right. More food in the house than I thought so the grocery bill was less than expected and I Have an extra day off this week. That's damn near Christmas when you're an adult!

  • How would interdiction of Spaceships be possible?
  • Now that's a great idea, if the buoy can't be transported on a chase ship, space stations only. Making it not always available adds to the drama and keeps it from just being deployed over and over again regardless of its local impact. Even better if only one faction has access to it.

  • Weekly Recommendations Thread: What are you playing?
  • I'm replaying Ghost of Tsushima. Sure it's an open world, go-to-icon, action collectathon but it looks beautiful and is punctuated with enough genuine fun to keep me interested. This one and Horizon Zero Dawn as last gasps of the PS4 are much better than they needed to be.

  • How would interdiction of Spaceships be possible?
  • I like science fiction that has limitations even if it's not based on 'realistic' science. Internal consistency and accepting the obvious extrapolations of any invented technology has to be in place for it to not just feel like magic or deus ex machina. I've found that it usually has the bonus of adding to the dramatic possibilities of the story.

  • How would interdiction of Spaceships be possible?
  • I like the idea of the Agents knowing to some degree when and where the Heroes are going to arrive. Played right it could add a lot of tension. If jump-drive has a predetermined destination I imagine that once it kicks in your ship is locked into its path--only being able to be knocked from it or, as you suggest , something is done to slow the Heroe's ship.

    How it could work dramatically: the Heroes slip away from the Agents using the jump-drive. The Agents quickly activate some device (a pulsing buoy, technobabble) in the last place the ship was seen. It lets off three thumps in every direction. The Agent's ships rock back with each pulse after which they retrieve the buoy. A little dialogue about waiting for the pulses to dissipate before engaging their own jump-drive ("we don't want to get caught in the pulse's wake") and they're off.

    Cut to the Heroes ship in the jump-space: They think they've made a quick escape but the ship stumbles and an alarm goes off. A quick look at their instruments tells them the ship is dropping speed. This happens twice more-the three pulses catching up to them-each time slowing them not quite out of jump-space but enough to know they're heading into the trouble they thought they's just outrun.

    This could be used in universe as a something that is rarely deployed because it does affect every ship that engaged jump-drive in that area within a certain timeframe (pick your area of effect and time factors for best storytelling) so it's quite a statement as to how badly the Agents want to thwart the heroes. When the 'pulse buoy' is used, yes, you may slow them down but you may have also affected local commerce, local military and even other Agents in the area by using it. It's effective but costly. You've just broadcast your location and the desperation of your goals to everyone in that area.

  • What are some of your favorite videogames from your childhood? What made them so special?
  • I'm with you in the Pitfall era. Spent hours playing Gangster Alley, Combat, Space Invaders, Frogger, Frostbite, Seaquest and countless others. We got our system well after the new, fancier Intellivision and Coleco systems came out so the prices had dropped enough to afford it. So much fun for so many years.

  • What were some "bad habits" on reddit that we should try to avoid bringing over here?
  • I wonder about repurposing a shitty thing from reddit into a good thing: the classic but annoying 'this' reply. Suppose someone posts something you disagree with rather than just hitting the downvote type a 'disagree' as a reply. Then like minded people can upvote or downvote the 'disagree' as its own thing leaving the original post to be judged or interacted with on its merits.