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fleeky flaeky pancako @prsm.space

i.. i just make .. i just make eyeees !?

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Comments 8
Godot 4: Glass Door shader (fast blur tutorial)
  • @NocturnalMorning side note , do you have a link to your game you are working on? besides all this bickering i would love to see what you are working on..

  • Godot 4: Glass Door shader (fast blur tutorial)
  • @NocturnalMorning sure , now imagine the actual engine coders trying to fulfill every single person's needs born of outrage at how godot is not nearly "professional enough" or "this is so much easier in unreal/unity"

    i mean they are doing a good job and while it is good to come up with new features or better interface recommendations its even better to do it yourself.

    game engines are hard , game development is hard. don't make it harder for people to do either.

  • Godot 4: Glass Door shader (fast blur tutorial)
  • @NocturnalMorning @FencerDevLog you really have three options here :

    a) switch engines *highly recommended*

    b) be the change you want in the world , submit patches and try to make godot better

    c) continue to be upset and just complain a lot *definitely most fun option*

  • Godot 4: Glass Door shader (fast blur tutorial)
  • @NocturnalMorning @WhiskyTangoFoxtrot you would probably have similar shitty opinions if you were a programmer or not , either way you currently just sound like the legions of users that complain about foss software not doing x and how terrible it is.

    go use unreal and be happy ? godot is doing just fine without you.

  • Godot 4: Glass Door shader (fast blur tutorial)
  • @NocturnalMorning @Quetzalcutlass super confused right now , all these people complaining about non real issues in godot.

    first off you do not have to write shaders yourself , you can make perfectly good glass materials with the default pbr shader , there are also tons of great water / ocean shaders in the asset store.

    writing shader is optional , but also very often desirable ecpecially for optimization.

    here are some water shaders in the godot asset library :

    https://godotengine.org/asset-library/asset?filter=water&category=3&godot_version=&cost=&sort=updated

  • Godot 4: Glass Door shader (fast blur tutorial)
  • @NocturnalMorning @Quetzalcutlass super confused right now , all these people complaining about non real issues in godot.

    first off you do not have to write shaders yourself , you can make perfectly good glass materials with the default pbr shader , there are also tons of great water / ocean shaders in the asset store.

    writing shader is optional , but also very often desirable ecpecially for optimization.

    here are some water shaders in the godot asset library :

    https://godotengine.org/asset-library/asset?filter=water&category=3&godot_version=&cost=&sort=updated
    a

  • How it feels
  • @teawrecks @ArmoredThirteen blender is pretty big and I would say it's community is still pretty good , especially as someone who has been using it since like 2003.. that said maybe blender was just lucky or has yet to start to decay ?

  • Godot: The Good, the Bad, and the Ugly
  • @DJSpunTheDisc @anteaters counterpoint, unity editor is unusable to linux

  • Blender import hints - An extremely useful feature for 3D games
  • @julianh i am confused , when they mention adding in a linked collection and appending -noimp to the collection ,,, are they saying that all the objects in that collection will be ignored? i was under the impression that import hints only work for object names,, but if they also work for collection names for all children in a collection that would be a huge time saver.