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corcaroli @ttrpg.network
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Comments 31
the guy at your table who only wants to play D&D
  • I can make one case for people like that: if it's a paid game. I can tolerate people like that because if I don't get their emotional investment in the game, at least I got paid. Not that I would invite them to play another session, of course, because there are a lot of better people out there.

  • D&D: High Level Combat + Spells (Help)
  • Our Sorcerer knew Wish, but the player knew better than to try something like wishing to get to the lowest level of Hell, because on the meta level they wanted to play through this adventure, not to cheese.

  • D&D: High Level Combat + Spells (Help)
  • The biggest challenge during Tier 4 is still resource attrition. Let them use their big spells, but don't let them rest. The best challenge you can give them at this point is to make a multi-session-spanning dungeon-like structure.

    An example from my previous campaign: heroes needed to get to the lowest level of Hell, but they needed to transit through every one of them in process. Enemies were everywhere, and places for rest were virtually nonexisting. I think they had like 1 long rest in four months of play during T4, and it actually was hard for them.

  • First time GMing advice, is my prep good?
  • Where is this jail cell? What’s the city name, vibe, etc?

    That's a bad question, because it draws blanks, not leaves them. Better questions would be:

    • «Fighter, how big is the city? Is it more like a village, or something closer to a big, prosperous metropolis?»
    • «Rogue, which known criminal is doing his time in some other part of this jail?»
    • «Barbarian, you've been there quite a lot for your drunken fights, did you? Name one guard who's here now, you know each other a little too well!»
    • «Wizard, for what breakthrough the local magical academy is known?»
    • «Cleric, which religion do they preach here?», and, optionally, «Which part of it you would never agree with?»

    Don't just ask «what's the city vibe», get them something to build from!

  • What are your RPG plans for 2024 season ?
  • Odyssey is pretty lackluster after a certain point (authors really overdid selling their names on the cover, while the actual adventure is... well, a little better than WotC ones). But at least it has a brilliant active community around it on Discord, so should you run it, you'll have tons of support from fellow DMs.

  • What are your RPG plans for 2024 season ?
  • Girl by Moonlight's space mecha setting isn't much about mecha fighting, it's more about politics in an enclosed space (I was a playtester and have run a pretty number of games between all the playsets there was).

    Beam Saber is more about mecha fighting, and it uses the same engine

  • What are your RPG plans for 2024 season ?
  • My first game in 2024 is tomorrow, and we're finally playing a oneshot of 13th Age. I wanted to check this game out for so long, and it finally happens. I won't run a campaign (no time for another game with statblocks and maps), though.

    Second plan is to finish our Odyssey of the Dragonlords campaign. We're getting closer to the 'canonical' ending with 30 sessions behind, but I also wanted to run additional post-ending content, so I feel like we're here for another half a year or so.

    Third plan is to completely and utterly stop running campaigns on 5e, saving it only for the paid (and very expensive) games for people who're willing to pay for the brand, basically. I'm tired of prepping it, and I'm tired of WotC's shenanigans and bad book quality.

    Fourth is to finish our Forged in the Dark game, working title Edge of the Blade. It's a basic Pondsmith-like cyberpunk game without any shenanigans which is somehow still not present on the market, except for the new release of CBR+PNK which I've yet to check out (but the one-shot edition was brilliant). Every FitD cyberpunk I saw were either weird or unfinished, or, most often, both.

    Fifth is making my paid GMing portfolio. Sixth is to run my paid GMing service to connect good hosts and new players, but that two is yet to come.